Skyscraper 2.0
cameratexture.h
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1/*
2 Scalable Building Simulator - Camera Texture Object
3 The Skyscraper Project - Version 2.0
4 Copyright (C)2004-2024 Ryan Thoryk
5 https://www.skyscrapersim.net
6 https://sourceforge.net/projects/skyscraper/
7 Contact - ryan@skyscrapersim.net
8
9 This program is free software; you can redistribute it and/or
10 modify it under the terms of the GNU General Public License
11 as published by the Free Software Foundation; either version 2
12 of the License, or (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22*/
23
24#ifndef _SBS_CAMERATEXTURE_H
25#define _SBS_CAMERATEXTURE_H
26
27namespace SBS {
28
30{
31public:
32
33 //functions
34 CameraTexture(Object *parent, const std::string &name, int quality, Real fov, const Vector3 &position, bool use_rotation, const Vector3 &rotation, bool permanent = false);
36 void Enabled(bool value);
37 bool IsEnabled();
38 void SetFOVAngle(Real angle);
39 Real GetFOVAngle();
40 void SetToDefaultFOV();
41 void LookAt(const Vector3 &position);
42 void EnableOrthographic(bool value);
43 void GetImage(Ogre::Image &image);
44 void SetZoom(Real value);
45 Real GetZoom();
46
47private:
48
49 float FOV;
50 bool ortho;
51
52 Ogre::Camera *camera;
53 std::string texturename;
54 Ogre::RenderTexture *renderTexture;
55 Ogre::TexturePtr texture;
56
58};
59
60}
61
62#endif
Ogre::RenderTexture * renderTexture
std::string texturename
Ogre::TexturePtr texture
Ogre::Camera * camera
Ogre::Vector3 Vector3
Definition globals.h:58
Ogre::Real Real
Definition globals.h:57
#define SBSIMPEXP
Definition globals.h:53