Skyscraper 2.0
SBS::Camera Member List

This is the complete list of members for SBS::Camera, including all inherited members.

accum_movementSBS::Cameraprivate
AddChild(Object *object)SBS::Object
angle_velocitySBS::Camera
Attach(std::vector< Ogre::Camera * > &cameras, bool init_state=true)SBS::Camera
AttachedModelSBS::Cameraprivate
AttachModel(Model *model)SBS::Camera
AttachToVehicle(bool value)SBS::Camera
Binoculars(bool value)SBS::Camera
BinocularsFOVSBS::Camera
BinocularsStateSBS::Cameraprivate
Camera(Object *parent)SBS::Camera
CamerasSBS::Cameraprivate
cfg_body_heightSBS::Camera
cfg_body_widthSBS::Camera
cfg_floatspeedSBS::Camera
cfg_jumpspeedSBS::Camera
cfg_legs_heightSBS::Camera
cfg_legs_widthSBS::Camera
cfg_lookspeedSBS::Camera
cfg_rotate_accelerateSBS::Camera
cfg_rotate_brakeSBS::Camera
cfg_rotate_maxspeedSBS::Camera
cfg_speedSBS::Camera
cfg_speedfastSBS::Camera
cfg_speedslowSBS::Camera
cfg_spinspeedSBS::Camera
cfg_stepspeedSBS::Camera
cfg_strafespeedSBS::Camera
cfg_turnspeedSBS::Camera
cfg_walk_accelerateSBS::Camera
cfg_walk_brakeSBS::Camera
cfg_walk_maxspeedSBS::Camera
cfg_walk_maxspeed_multSBS::Camera
cfg_walk_maxspeed_multrealSBS::Camera
cfg_zoomspeedSBS::Camera
ChangeParent(Object *new_parent)SBS::Object
CheckElevator()SBS::Camera
CheckObjects()SBS::Camera
CheckShaft()SBS::Camera
CheckStairwell()SBS::Camera
childrenSBS::Objectprivate
ClickedObject(Camera *camera, bool shift, bool ctrl, bool alt, bool right, Real scale, bool center_only=false, bool hit_only=false)SBS::Camera
collision_resetSBS::Cameraprivate
CollisionsSBS::Cameraprivate
CollisionsEnabled()SBS::Camera
commandSBS::Object
command_processedSBS::Object
contextSBS::Object
ConvertTo()SBS::Objectinline
Crouch(bool value)SBS::Camera
CurrentFloorSBS::Camera
CurrentFloorIDSBS::Camera
desired_angle_velocitySBS::Camera
desired_velocitySBS::Camera
Detach()SBS::Camera
DetachModel()SBS::Camera
Drive(bool left, bool right, bool down, bool up, bool key_down)SBS::Camera
DropModel()SBS::Camera
EnableBulletSBS::Camera
EnableCollisions(bool value)SBS::Camera
Enabled(bool value)SBS::Objectinlinevirtual
EnableGravity(bool value)SBS::Camera
EnableLoop(bool value)SBS::Objectprotected
FarClipSBS::Cameraprivate
FirstAttachSBS::Camera
Float(Real speed=1.0)SBS::Camera
FloorTempSBS::Cameraprivate
FOVSBS::Cameraprivate
FreelookSBS::Camera
Freelook_speedSBS::Camera
FreelookMove(const Vector3 &rotation)SBS::Camera
GetCameraState()SBS::Camera
GetChild(int index)SBS::Object
GetChildrenCount()SBS::Object
GetClickedMeshName()SBS::Camera
GetClickedObjectCommand()SBS::Camera
GetClickedObjectCommandP()SBS::Camera
GetClickedObjectLine()SBS::Camera
GetClickedObjectNumber()SBS::Camera
GetClickedWallName()SBS::Camera
GetDirection(Vector3 &front, Vector3 &top, bool global=false)SBS::Camera
GetFOVAngle()SBS::Camera
GetGravity()SBS::Camera
GetGravityStatus()SBS::Camera
GetHeight()SBS::Camera
GetMaxRenderDistance()SBS::Camera
GetMeshParent(Object *object)SBS::Camera
GetName()SBS::ObjectBase
GetNameBase()SBS::Object
GetNumber()SBS::Object
GetOgreCamera(int index=0)SBS::Camera
GetOrientation(bool relative=false)SBS::Object
GetParent()SBS::ObjectBase
GetPosition(bool relative=false)SBS::Cameravirtual
GetRoot()SBS::ObjectBase
GetRotation()SBS::Cameravirtual
GetSceneNode()SBS::Object
GetStartDirection()SBS::Camera
GetStartRotation()SBS::Camera
GetType()SBS::Object
GotoFloor(int floor, bool disable_current=true)SBS::Camera
GravitySBS::Cameraprivate
GravityStatusSBS::Cameraprivate
HitPositionSBS::Camera
includefileSBS::Object
Init(bool children=true)SBS::Object
InitChildren()SBS::Objectprivate
initializedSBS::Objectprivate
inside_vehicleSBS::Camera
InterpolateMovement(Real delta)SBS::Camera
IsActive()SBS::Camerainline
IsDynamicMeshVisible(DynamicMesh *mesh, int mesh_index)SBS::Camera
IsGlobal()SBS::Object
IsMeshVisible(MeshObject *mesh)SBS::Camera
IsModelAttached()SBS::Camera
IsMovable()SBS::Object
IsOnGround()SBS::Camera
IsPermanent()SBS::Object
IsType()SBS::Objectinline
Jump()SBS::Camera
last_fovSBS::Cameraprivate
lastfloorSBS::Cameraprivate
lastfloorsetSBS::Cameraprivate
LastHitMeshSBS::Camera
LastHitMeshNumberSBS::Camera
linenumSBS::Object
Look(Real speed=1.0)SBS::Camera
Loop()SBS::Cameravirtual
loop_enabledSBS::Objectprivate
LoopChildren()SBS::Objectprotected
mCharacterSBS::Cameraprivate
meshnameSBS::Cameraprivate
mouse_xSBS::Camera
mouse_ySBS::Camera
MouseDown()SBS::Camera
MouseLeftDownSBS::Camera
MouseRightDownSBS::Camera
Move(Vector3 vector, Real speed=1.0, bool flip=true)SBS::Camera
SBS::Object::Move(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
SBS::Object::Move(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
MoveCharacter()SBS::Camera
MovementStoppedSBS::Cameraprivate
MovePosition(Vector3 vector, Real speed=1.0)SBS::Camera
mShapeSBS::Cameraprivate
NameSBS::ObjectBaseprivate
nodeSBS::Objectprivate
NotifyChildren(bool move, bool rotate)SBS::Objectprivate
NotifyMove(bool parent=false)SBS::Object
NotifyRotate(bool parent=false)SBS::Object
NumberSBS::Objectprivate
Object(Object *parent)SBS::Object
object_cmdSBS::Cameraprivate
object_cmd_processedSBS::Cameraprivate
object_lineSBS::Cameraprivate
object_numberSBS::Cameraprivate
ObjectBase(Object *parent)SBS::ObjectBase
old_camera_orientationSBS::Cameraprivate
old_character_orientationSBS::Cameraprivate
old_freelook_modeSBS::Cameraprivate
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right)SBS::Objectinlinevirtual
OnHit()SBS::Objectinlinevirtual
OnInit()SBS::Objectinlinevirtual
OnMove(bool parent)SBS::Cameravirtual
OnRotate(bool parent)SBS::Cameravirtual
OnUnclick(bool right)SBS::Objectinlinevirtual
ParentSBS::ObjectBaseprivate
parent_deletingSBS::Object
PermanentSBS::Objectprivate
PickUpModel()SBS::Camera
prev_accum_movementSBS::Cameraprivate
prev_orientationSBS::Cameraprivate
prev_positionSBS::Cameraprivate
Refresh()SBS::Camera
RegisterLoop(Object *object)SBS::Object
RemoveChild(Object *object)SBS::Object
Report(const std::string &message)SBS::ObjectBasevirtual
ReportCollisionsSBS::Camera
ReportError(const std::string &message)SBS::ObjectBasevirtual
ResetCollisions()SBS::Camera
ResetState()SBS::Cameravirtual
ResetView()SBS::Camera
RestrictRotationSBS::Camera
RevertMovement()SBS::Camera
Rotate(const Vector3 &position, Real speed=1.0)SBS::Cameravirtual
SBS::Object::Rotate(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
RotateLocal(const Vector3 &position, Real speed=1.0)SBS::Camera
RotationSBS::Cameraprivate
RotationStoppedSBS::Cameraprivate
runloopsSBS::Objectprivate
sbsSBS::ObjectBaseprotected
SelfDestruct()SBS::Objectprotected
SetCameraState(const CameraState &state, bool set_floor=true)SBS::Camera
SetDirection(const Vector3 &direction)SBS::Camera
SetFOVAngle(Real angle)SBS::Camera
SetGravity(Real gravity, bool save_value=true, bool camera_only=true)SBS::Camera
SetMaxRenderDistance(Real value)SBS::Camera
SetName(const std::string &name)SBS::ObjectBase
SetOrientation(const Quaternion &orientation)SBS::Camera
SBS::Object::SetOrientation(const Quaternion &q, bool relative=false)SBS::Object
SetPosition(const Vector3 &position)SBS::Cameravirtual
SBS::Object::SetPosition(Real X, Real Y, Real Z)SBS::Objectvirtual
SetPositionRelative(const Vector3 &position)SBS::Object
SetPositionRelative(Real X, Real Y, Real Z)SBS::Object
SetPositionY(Real value)SBS::Objectvirtual
SetRotation(const Vector3 &rotation)SBS::Cameravirtual
SBS::Object::SetRotation(Real X, Real Y, Real Z)SBS::Objectvirtual
SetStartDirection(const Vector3 &direction)SBS::Camera
SetStartRotation(const Vector3 &rotation)SBS::Camera
SetToDefaultFOV()SBS::Camera
SetToStartDirection()SBS::Camera
SetToStartPosition(bool disable_current_floor)SBS::Camera
SetToStartRotation()SBS::Camera
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true)SBS::Object
SetViewMode(int mode)SBS::Camera
ShowBoundingBox(bool value)SBS::Object
ShowDebugShape(bool value)SBS::Camera
speedSBS::Camera
Spin(Real speed=1.0)SBS::Camera
StartDirectionSBS::Cameraprivate
StartFloorSBS::Camera
StartPositionXSBS::Camera
StartPositionZSBS::Camera
StartRotationSBS::Cameraprivate
Step(Real speed=1.0)SBS::Camera
Strafe(Real speed=1.0)SBS::Camera
Sync()SBS::Camera
Teleport(Real X, Real Y, Real Z)SBS::Camera
Turn(Real speed=1.0)SBS::Camera
TypeSBS::Objectprivate
UnclickedObject()SBS::Camera
UnregisterLoop(Object *object)SBS::Object
UpdateCameraFloor()SBS::Camera
use_startdirectionSBS::Cameraprivate
values_setSBS::Objectprivate
vehicleSBS::Camera
velocitySBS::Camera
wallnameSBS::Cameraprivate
~Camera()SBS::Camera
~Object()SBS::Objectvirtual
~ObjectBase()SBS::ObjectBaseinlinevirtual