| AddClient(MeshObject *mesh) | SBS::DynamicMesh | |
| auto_combine | SBS::DynamicMesh | private |
| ChangeTexture(const std::string &old_texture, const std::string &new_texture, MeshObject *client=0) | SBS::DynamicMesh | |
| client_enable | SBS::DynamicMesh | private |
| clients | SBS::DynamicMesh | private |
| DetachClient(MeshObject *client) | SBS::DynamicMesh | |
| dynamic_buffers | SBS::DynamicMesh | private |
| DynamicMesh(Object *parent, SceneNode *node, const std::string &name, Real max_render_distance=0, bool dynamic_buffers=false) | SBS::DynamicMesh | |
| Enabled(bool value, MeshObject *client=0) | SBS::DynamicMesh | |
| EnableDebugView(bool value, MeshObject *client=0) | SBS::DynamicMesh | |
| EnableShadows(bool value) | SBS::DynamicMesh | |
| file_model | SBS::DynamicMesh | private |
| force_combine | SBS::DynamicMesh | |
| GetBounds(MeshObject *client=0) | SBS::DynamicMesh | |
| GetClient(int number) | SBS::DynamicMesh | |
| GetClientCount() | SBS::DynamicMesh | inline |
| GetClientIndex(MeshObject *client) | SBS::DynamicMesh | |
| GetIndexOffset(MeshObject *client) | SBS::DynamicMesh | |
| GetMaterialCount(int client=-1) | SBS::DynamicMesh | |
| GetMaterials(std::vector< std::string > &materials, int client=-1) | SBS::DynamicMesh | |
| GetMeshCount() | SBS::DynamicMesh | inline |
| GetMeshName(int mesh_index) | SBS::DynamicMesh | |
| GetName() | SBS::ObjectBase | |
| GetNameBase() | SBS::ObjectBase | |
| GetParent() | SBS::ObjectBase | |
| GetRoot() | SBS::ObjectBase | |
| GetSubMeshCount(int mesh_index) | SBS::DynamicMesh | |
| GetTriangleCount(const std::string &material, int &client_count, int client=-1) | SBS::DynamicMesh | |
| GetVertexCount(const std::string &material="", int client=-1) | SBS::DynamicMesh | |
| IsVisible(MeshObject *client=0) | SBS::DynamicMesh | |
| IsVisible(Ogre::Camera *camera, MeshObject *client=0) | SBS::DynamicMesh | |
| IsVisible(Ogre::Camera *camera, int mesh_index) | SBS::DynamicMesh | |
| LoadFromFile(const std::string &filename, const std::string &path) | SBS::DynamicMesh | |
| LoadFromMesh(const std::string &meshname) | SBS::DynamicMesh | |
| meshes | SBS::DynamicMesh | private |
| Name | SBS::ObjectBase | private |
| NeedsUpdate(MeshObject *client=0) | SBS::DynamicMesh | |
| node | SBS::DynamicMesh | private |
| ObjectBase(Object *parent) | SBS::ObjectBase | |
| Parent | SBS::ObjectBase | private |
| Prepare(MeshObject *client=0) | SBS::DynamicMesh | |
| prepared | SBS::DynamicMesh | private |
| RemoveClient(MeshObject *mesh) | SBS::DynamicMesh | |
| render_distance | SBS::DynamicMesh | private |
| Report(const std::string &message) | SBS::ObjectBase | virtual |
| ReportError(const std::string &message) | SBS::ObjectBase | virtual |
| sbs | SBS::ObjectBase | protected |
| SetMaterial(const std::string &material) | SBS::DynamicMesh | |
| SetName(const std::string &name) | SBS::ObjectBase | |
| UpdateVertices(MeshObject *client, const std::string &material="", Polygon *polygon=0, bool single=false) | SBS::DynamicMesh | |
| UseDynamicBuffers() | SBS::DynamicMesh | inline |
| ~DynamicMesh() | SBS::DynamicMesh | |
| ~ObjectBase() | SBS::ObjectBase | inlinevirtual |