Skyscraper 2.0
SBS::DynamicMesh Member List

This is the complete list of members for SBS::DynamicMesh, including all inherited members.

AddClient(MeshObject *mesh)SBS::DynamicMesh
auto_combineSBS::DynamicMeshprivate
ChangeTexture(const std::string &old_texture, const std::string &new_texture, MeshObject *client=0)SBS::DynamicMesh
client_enableSBS::DynamicMeshprivate
clientsSBS::DynamicMeshprivate
DetachClient(MeshObject *client)SBS::DynamicMesh
dynamic_buffersSBS::DynamicMeshprivate
DynamicMesh(Object *parent, SceneNode *node, const std::string &name, Real max_render_distance=0, bool dynamic_buffers=false)SBS::DynamicMesh
Enabled(bool value, MeshObject *client=0)SBS::DynamicMesh
EnableDebugView(bool value, MeshObject *client=0)SBS::DynamicMesh
EnableShadows(bool value)SBS::DynamicMesh
file_modelSBS::DynamicMeshprivate
force_combineSBS::DynamicMesh
GetBounds(MeshObject *client=0)SBS::DynamicMesh
GetClient(int number)SBS::DynamicMesh
GetClientCount()SBS::DynamicMeshinline
GetClientIndex(MeshObject *client)SBS::DynamicMesh
GetIndexOffset(MeshObject *client)SBS::DynamicMesh
GetMaterialCount(int client=-1)SBS::DynamicMesh
GetMaterials(std::vector< std::string > &materials, int client=-1)SBS::DynamicMesh
GetMeshCount()SBS::DynamicMeshinline
GetMeshName(int mesh_index)SBS::DynamicMesh
GetName()SBS::ObjectBase
GetNameBase()SBS::ObjectBase
GetParent()SBS::ObjectBase
GetRoot()SBS::ObjectBase
GetSubMeshCount(int mesh_index)SBS::DynamicMesh
GetTriangleCount(const std::string &material, int &client_count, int client=-1)SBS::DynamicMesh
GetVertexCount(const std::string &material="", int client=-1)SBS::DynamicMesh
IsVisible(MeshObject *client=0)SBS::DynamicMesh
IsVisible(Ogre::Camera *camera, MeshObject *client=0)SBS::DynamicMesh
IsVisible(Ogre::Camera *camera, int mesh_index)SBS::DynamicMesh
LoadFromFile(const std::string &filename, const std::string &path)SBS::DynamicMesh
LoadFromMesh(const std::string &meshname)SBS::DynamicMesh
meshesSBS::DynamicMeshprivate
NameSBS::ObjectBaseprivate
NeedsUpdate(MeshObject *client=0)SBS::DynamicMesh
nodeSBS::DynamicMeshprivate
ObjectBase(Object *parent)SBS::ObjectBase
ParentSBS::ObjectBaseprivate
Prepare(MeshObject *client=0)SBS::DynamicMesh
preparedSBS::DynamicMeshprivate
RemoveClient(MeshObject *mesh)SBS::DynamicMesh
render_distanceSBS::DynamicMeshprivate
Report(const std::string &message)SBS::ObjectBasevirtual
ReportError(const std::string &message)SBS::ObjectBasevirtual
sbsSBS::ObjectBaseprotected
SetMaterial(const std::string &material)SBS::DynamicMesh
SetName(const std::string &name)SBS::ObjectBase
UpdateVertices(MeshObject *client, const std::string &material="", Polygon *polygon=0, bool single=false)SBS::DynamicMesh
UseDynamicBuffers()SBS::DynamicMeshinline
~DynamicMesh()SBS::DynamicMesh
~ObjectBase()SBS::ObjectBaseinlinevirtual