AddChild(Object *object) | SBS::Object | |
AddToParent() | SBS::Model | private |
center | SBS::Model | private |
ChangeParent(Object *new_parent) | SBS::Object | |
children | SBS::Object | private |
command | SBS::Object | |
command_processed | SBS::Object | |
context | SBS::Object | |
ConvertTo() | SBS::Object | inline |
custom | SBS::Model | private |
Drop() | SBS::Model | |
Enabled(bool value) | SBS::Model | virtual |
EnableLoop(bool value) | SBS::Object | protected |
GetChild(int index) | SBS::Object | |
GetChildrenCount() | SBS::Object | |
GetKeyID() | SBS::Model | |
GetMeshObject() | SBS::Model | inline |
GetName() | SBS::ObjectBase | |
GetNameBase() | SBS::Object | |
GetNumber() | SBS::Object | |
GetOrientation(bool relative=false) | SBS::Object | |
GetParent() | SBS::ObjectBase | |
GetPosition(bool relative=false) | SBS::Object | virtual |
GetRoot() | SBS::ObjectBase | |
GetRotation() | SBS::Object | virtual |
GetSceneNode() | SBS::Object | |
GetType() | SBS::Object | |
global | SBS::Model | private |
includefile | SBS::Object | |
Init(bool children=true) | SBS::Object | |
InitChildren() | SBS::Object | private |
initialized | SBS::Object | private |
is_key | SBS::Model | private |
IsCustom() | SBS::Model | inline |
IsEnabled() | SBS::Model | |
IsGlobal() | SBS::Object | |
IsKey() | SBS::Model | |
IsMovable() | SBS::Object | |
IsPermanent() | SBS::Object | |
IsPhysical() | SBS::Model | |
IsPickedUp() | SBS::Model | |
IsType() | SBS::Object | inline |
KeyID | SBS::Model | private |
linenum | SBS::Object | |
load_error | SBS::Model | |
Loop() | SBS::Model | virtual |
loop_enabled | SBS::Object | private |
LoopChildren() | SBS::Object | protected |
mesh | SBS::Model | private |
Model(Object *parent, const std::string &name, const std::string &filename, bool center, const Vector3 &position, const Vector3 &rotation, Real max_render_distance=0, Real scale_multiplier=1, bool enable_physics=false, Real restitution=0, Real friction=0, Real mass=0) | SBS::Model | |
Move(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
Move(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
Name | SBS::ObjectBase | private |
node | SBS::Object | private |
NotifyChildren(bool move, bool rotate) | SBS::Object | private |
NotifyMove(bool parent=false) | SBS::Object | |
NotifyRotate(bool parent=false) | SBS::Object | |
Number | SBS::Object | private |
Object(Object *parent) | SBS::Object | |
ObjectBase(Object *parent) | SBS::ObjectBase | |
Offset | SBS::Model | private |
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right) | SBS::Model | virtual |
OnHit() | SBS::Object | inlinevirtual |
OnInit() | SBS::Model | virtual |
OnMove(bool parent) | SBS::Object | inlinevirtual |
OnRotate(bool parent) | SBS::Object | inlinevirtual |
OnUnclick(bool right) | SBS::Object | inlinevirtual |
Parent | SBS::ObjectBase | private |
parent_deleting | SBS::Object | |
Permanent | SBS::Object | private |
PickUp() | SBS::Model | |
RegisterLoop(Object *object) | SBS::Object | |
RemoveChild(Object *object) | SBS::Object | |
RemoveFromParent() | SBS::Model | private |
Report(const std::string &message) | SBS::ObjectBase | virtual |
ReportError(const std::string &message) | SBS::ObjectBase | virtual |
ResetState() | SBS::Object | inlinevirtual |
Rotate(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
Rotate(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
runloops | SBS::Object | private |
sbs | SBS::ObjectBase | protected |
SelfDestruct() | SBS::Object | protected |
SetKey(int keyid) | SBS::Model | |
SetName(const std::string &name) | SBS::ObjectBase | |
SetOrientation(const Quaternion &q, bool relative=false) | SBS::Object | |
SetPosition(const Vector3 &position) | SBS::Object | virtual |
SetPosition(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetPositionRelative(const Vector3 &position) | SBS::Object | |
SetPositionRelative(Real X, Real Y, Real Z) | SBS::Object | |
SetPositionY(Real value) | SBS::Object | virtual |
SetRotation(const Vector3 &rotation) | SBS::Object | virtual |
SetRotation(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true) | SBS::Object | |
ShowBoundingBox(bool value) | SBS::Object | |
Type | SBS::Object | private |
UnregisterLoop(Object *object) | SBS::Object | |
values_set | SBS::Object | private |
~Model() | SBS::Model | |
~Object() | SBS::Object | virtual |
~ObjectBase() | SBS::ObjectBase | inlinevirtual |