AddChild(Object *object) | SBS::Object | |
ChangeParent(Object *new_parent) | SBS::Object | |
children | SBS::Object | private |
command | SBS::Object | |
command_processed | SBS::Object | |
context | SBS::Object | |
ConvertTo() | SBS::Object | inline |
CreateSteps(const std::string &texture, const std::string &direction, Real width, Real treadsize, Real tw, Real th) | SBS::MovingWalkway | private |
Direction | SBS::MovingWalkway | private |
Enabled(bool value) | SBS::MovingWalkway | virtual |
EnableLoop(bool value) | SBS::Object | protected |
end | SBS::MovingWalkway | private |
GetChild(int index) | SBS::Object | |
GetChildrenCount() | SBS::Object | |
GetName() | SBS::ObjectBase | |
GetNameBase() | SBS::Object | |
GetNumber() | SBS::Object | |
GetOrientation(bool relative=false) | SBS::Object | |
GetParent() | SBS::ObjectBase | |
GetPosition(bool relative=false) | SBS::Object | virtual |
GetRoot() | SBS::ObjectBase | |
GetRotation() | SBS::Object | virtual |
GetRun() | SBS::MovingWalkway | inline |
GetSceneNode() | SBS::Object | |
GetType() | SBS::Object | |
includefile | SBS::Object | |
Init(bool children=true) | SBS::Object | |
InitChildren() | SBS::Object | private |
initialized | SBS::Object | private |
is_enabled | SBS::MovingWalkway | private |
IsEnabled() | SBS::MovingWalkway | inline |
IsGlobal() | SBS::Object | |
IsMovable() | SBS::Object | |
IsPermanent() | SBS::Object | |
IsType() | SBS::Object | inline |
linenum | SBS::Object | |
Loop() | SBS::MovingWalkway | virtual |
loop_enabled | SBS::Object | private |
LoopChildren() | SBS::Object | protected |
Move(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
Move(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
MoveSteps() | SBS::MovingWalkway | private |
MovingWalkway(Object *parent, const std::string &name, int run, Real speed, const std::string &sound_file, const std::string &texture, const std::string &direction, Real CenterX, Real CenterZ, Real width, Real treadsize, int num_steps, Real voffset, Real tw, Real th) | SBS::MovingWalkway | |
Name | SBS::ObjectBase | private |
node | SBS::Object | private |
NotifyChildren(bool move, bool rotate) | SBS::Object | private |
NotifyMove(bool parent=false) | SBS::Object | |
NotifyRotate(bool parent=false) | SBS::Object | |
Number | SBS::Object | private |
Object(Object *parent) | SBS::Object | |
ObjectBase(Object *parent) | SBS::ObjectBase | |
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right) | SBS::MovingWalkway | virtual |
OnHit() | SBS::Object | inlinevirtual |
OnInit() | SBS::Object | inlinevirtual |
OnMove(bool parent) | SBS::Object | inlinevirtual |
OnRotate(bool parent) | SBS::Object | inlinevirtual |
OnUnclick(bool right) | SBS::Object | inlinevirtual |
Parent | SBS::ObjectBase | private |
parent_deleting | SBS::Object | |
Permanent | SBS::Object | private |
RegisterLoop(Object *object) | SBS::Object | |
RemoveChild(Object *object) | SBS::Object | |
Report(const std::string &message) | SBS::MovingWalkway | virtual |
ReportError(const std::string &message) | SBS::MovingWalkway | virtual |
ResetState() | SBS::MovingWalkway | virtual |
Rotate(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
Rotate(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
Run | SBS::MovingWalkway | private |
runloops | SBS::Object | private |
sbs | SBS::ObjectBase | protected |
SelfDestruct() | SBS::Object | protected |
SetName(const std::string &name) | SBS::ObjectBase | |
SetOrientation(const Quaternion &q, bool relative=false) | SBS::Object | |
SetPosition(const Vector3 &position) | SBS::Object | virtual |
SetPosition(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetPositionRelative(const Vector3 &position) | SBS::Object | |
SetPositionRelative(Real X, Real Y, Real Z) | SBS::Object | |
SetPositionY(Real value) | SBS::Object | virtual |
SetRotation(const Vector3 &rotation) | SBS::Object | virtual |
SetRotation(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetRun(int value) | SBS::MovingWalkway | |
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true) | SBS::Object | |
ShowBoundingBox(bool value) | SBS::Object | |
sound | SBS::MovingWalkway | private |
Speed | SBS::MovingWalkway | |
start | SBS::MovingWalkway | private |
Steps | SBS::MovingWalkway | private |
treadsize | SBS::MovingWalkway | private |
Type | SBS::Object | private |
UnregisterLoop(Object *object) | SBS::Object | |
values_set | SBS::Object | private |
~MovingWalkway() | SBS::MovingWalkway | |
~Object() | SBS::Object | virtual |
~ObjectBase() | SBS::ObjectBase | inlinevirtual |