Skyscraper 2.0
SBS::Primitive Member List

This is the complete list of members for SBS::Primitive, including all inherited members.

AddChild(Object *object)SBS::Object
AddToParent()SBS::Primitiveprivate
always_visibleSBS::Primitive
Attach(const std::string &meshname, const Vector3 &position, const Vector3 &rotation, Real max_render_distance=0, Real scale_multiplier=1, bool enable_physics=false, Real restitution=0, Real friction=0, Real mass=0)SBS::Primitive
ChangeParent(Object *new_parent)SBS::Object
childrenSBS::Objectprivate
collider_typeSBS::Primitive
commandSBS::Object
command_processedSBS::Object
contextSBS::Object
ConvertTo()SBS::Objectinline
Drop()SBS::Primitive
Enabled(bool value)SBS::Primitivevirtual
EnableLoop(bool value)SBS::Objectprotected
GetChild(int index)SBS::Object
GetChildrenCount()SBS::Object
GetKeyID()SBS::Primitive
GetMeshObject()SBS::Primitiveinline
GetName()SBS::ObjectBase
GetNameBase()SBS::Object
GetNumber()SBS::Object
GetOrientation(bool relative=false)SBS::Object
GetParent()SBS::ObjectBase
GetPosition(bool relative=false)SBS::Objectvirtual
GetRoot()SBS::ObjectBase
GetRotation()SBS::Objectvirtual
GetSceneNode()SBS::Object
GetType()SBS::Object
globalSBS::Primitiveprivate
includefileSBS::Object
Init(bool children=true)SBS::Object
InitChildren()SBS::Objectprivate
initializedSBS::Objectprivate
is_keySBS::Primitiveprivate
IsEnabled()SBS::Primitive
IsGlobal()SBS::Object
IsKey()SBS::Primitive
IsMovable()SBS::Object
IsPermanent()SBS::Object
IsPhysical()SBS::Primitive
IsPickedUp()SBS::Primitive
IsType()SBS::Objectinline
KeyIDSBS::Primitiveprivate
linenumSBS::Object
Loop()SBS::Primitivevirtual
loop_enabledSBS::Objectprivate
LoopChildren()SBS::Objectprotected
meshSBS::Primitiveprivate
Move(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Move(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
NameSBS::ObjectBaseprivate
nodeSBS::Objectprivate
NotifyChildren(bool move, bool rotate)SBS::Objectprivate
NotifyMove(bool parent=false)SBS::Object
NotifyRotate(bool parent=false)SBS::Object
NumberSBS::Objectprivate
Object(Object *parent)SBS::Object
ObjectBase(Object *parent)SBS::ObjectBase
OffsetSBS::Primitiveprivate
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right)SBS::Primitivevirtual
OnHit()SBS::Objectinlinevirtual
OnInit()SBS::Objectinlinevirtual
OnMove(bool parent)SBS::Objectinlinevirtual
OnRotate(bool parent)SBS::Objectinlinevirtual
OnUnclick(bool right)SBS::Objectinlinevirtual
ParentSBS::ObjectBaseprivate
parent_deletingSBS::Object
PermanentSBS::Objectprivate
PickUp()SBS::Primitive
Primitive(Object *parent, const std::string &name)SBS::Primitive
RegisterLoop(Object *object)SBS::Object
RemoveChild(Object *object)SBS::Object
RemoveFromParent()SBS::Primitiveprivate
Report(const std::string &message)SBS::ObjectBasevirtual
ReportError(const std::string &message)SBS::ObjectBasevirtual
ResetState()SBS::Objectinlinevirtual
Rotate(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Rotate(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
runloopsSBS::Objectprivate
sbsSBS::ObjectBaseprotected
SelfDestruct()SBS::Objectprotected
SetKey(int keyid)SBS::Primitive
SetName(const std::string &name)SBS::ObjectBase
SetOrientation(const Quaternion &q, bool relative=false)SBS::Object
SetPosition(const Vector3 &position)SBS::Objectvirtual
SetPosition(Real X, Real Y, Real Z)SBS::Objectvirtual
SetPositionRelative(const Vector3 &position)SBS::Object
SetPositionRelative(Real X, Real Y, Real Z)SBS::Object
SetPositionY(Real value)SBS::Objectvirtual
SetRotation(const Vector3 &rotation)SBS::Objectvirtual
SetRotation(Real X, Real Y, Real Z)SBS::Objectvirtual
SetTexture(const std::string &texture)SBS::Primitive
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true)SBS::Object
ShowBoundingBox(bool value)SBS::Object
TypeSBS::Objectprivate
UnregisterLoop(Object *object)SBS::Object
values_setSBS::Objectprivate
~Object()SBS::Objectvirtual
~ObjectBase()SBS::ObjectBaseinlinevirtual
~Primitive()SBS::Primitive