| AddChild(Object *object) | SBS::Object | |
| AddToParent() | SBS::Primitive | private |
| always_visible | SBS::Primitive | |
| Attach(const std::string &meshname, const Vector3 &position, const Vector3 &rotation, Real max_render_distance=0, Real scale_multiplier=1, bool enable_physics=false, Real restitution=0, Real friction=0, Real mass=0) | SBS::Primitive | |
| ChangeParent(Object *new_parent) | SBS::Object | |
| children | SBS::Object | private |
| collider_type | SBS::Primitive | |
| command | SBS::Object | |
| command_processed | SBS::Object | |
| context | SBS::Object | |
| ConvertTo() | SBS::Object | inline |
| Drop() | SBS::Primitive | |
| Enabled(bool value) | SBS::Primitive | virtual |
| EnableLoop(bool value) | SBS::Object | protected |
| GetChild(int index) | SBS::Object | |
| GetChildrenCount() | SBS::Object | |
| GetKeyID() | SBS::Primitive | |
| GetMeshObject() | SBS::Primitive | inline |
| GetName() | SBS::ObjectBase | |
| GetNameBase() | SBS::Object | |
| GetNumber() | SBS::Object | |
| GetOrientation(bool relative=false) | SBS::Object | |
| GetParent() | SBS::ObjectBase | |
| GetPosition(bool relative=false) | SBS::Object | virtual |
| GetRoot() | SBS::ObjectBase | |
| GetRotation() | SBS::Object | virtual |
| GetSceneNode() | SBS::Object | |
| GetType() | SBS::Object | |
| global | SBS::Primitive | private |
| includefile | SBS::Object | |
| Init(bool children=true) | SBS::Object | |
| InitChildren() | SBS::Object | private |
| initialized | SBS::Object | private |
| is_key | SBS::Primitive | private |
| IsEnabled() | SBS::Primitive | virtual |
| IsGlobal() | SBS::Object | |
| IsKey() | SBS::Primitive | |
| IsMovable() | SBS::Object | |
| IsPermanent() | SBS::Object | |
| IsPhysical() | SBS::Primitive | |
| IsPickedUp() | SBS::Primitive | |
| IsType() | SBS::Object | inline |
| KeyID | SBS::Primitive | private |
| linenum | SBS::Object | |
| Loop() | SBS::Primitive | virtual |
| loop_enabled | SBS::Object | private |
| LoopChildren() | SBS::Object | protected |
| mesh | SBS::Primitive | private |
| Move(const Vector3 &vector, Real speed=1.0, bool force=false) | SBS::Object | virtual |
| Move(Real X, Real Y, Real Z, Real speed=1.0, bool force=false) | SBS::Object | virtual |
| Name | SBS::ObjectBase | private |
| node | SBS::Object | private |
| NotifyChildren(bool move, bool rotate) | SBS::Object | private |
| NotifyMove(bool parent=false) | SBS::Object | |
| NotifyRotate(bool parent=false) | SBS::Object | |
| Number | SBS::Object | private |
| Object(Object *parent) | SBS::Object | |
| ObjectBase(Object *parent) | SBS::ObjectBase | |
| Offset | SBS::Primitive | private |
| OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right) | SBS::Primitive | virtual |
| OnHit() | SBS::Object | inlinevirtual |
| OnInit() | SBS::Object | inlinevirtual |
| OnMove(bool parent) | SBS::Object | inlinevirtual |
| OnRotate(bool parent) | SBS::Object | inlinevirtual |
| OnUnclick(bool right) | SBS::Object | inlinevirtual |
| Parent | SBS::ObjectBase | private |
| parent_deleting | SBS::Object | |
| Permanent | SBS::Object | private |
| PickUp() | SBS::Primitive | |
| Primitive(Object *parent, const std::string &name) | SBS::Primitive | |
| RegisterLoop(Object *object) | SBS::Object | |
| RemoveChild(Object *object) | SBS::Object | |
| RemoveFromParent() | SBS::Primitive | private |
| Report(const std::string &message) | SBS::ObjectBase | virtual |
| ReportError(const std::string &message) | SBS::ObjectBase | virtual |
| ResetState() | SBS::Object | inlinevirtual |
| Rotate(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
| Rotate(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
| runloops | SBS::Object | private |
| sbs | SBS::ObjectBase | protected |
| SelfDestruct() | SBS::Object | protected |
| SetKey(int keyid) | SBS::Primitive | |
| SetName(const std::string &name) | SBS::ObjectBase | |
| SetOrientation(const Quaternion &q, bool relative=false) | SBS::Object | |
| SetPosition(const Vector3 &position, bool relative=false, bool force=false) | SBS::Object | virtual |
| SetPosition(Real X, Real Y, Real Z, bool relative=false, bool force=false) | SBS::Object | virtual |
| SetPositionY(Real value, bool force=false) | SBS::Object | virtual |
| SetRotation(const Vector3 &rotation) | SBS::Object | virtual |
| SetRotation(Real X, Real Y, Real Z) | SBS::Object | virtual |
| SetTexture(const std::string &texture) | SBS::Primitive | |
| SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true) | SBS::Object | |
| ShowBoundingBox(bool value) | SBS::Object | |
| Type | SBS::Object | private |
| UnregisterLoop(Object *object) | SBS::Object | |
| values_set | SBS::Object | private |
| ~Object() | SBS::Object | virtual |
| ~ObjectBase() | SBS::ObjectBase | inlinevirtual |
| ~Primitive() | SBS::Primitive | |