Skyscraper 2.0
SBS::SBS Member List

This is the complete list of members for SBS::SBS, including all inherited members.

ActionArraySBS::SBSprivate
AddAction(const std::string &name, std::vector< Object * > &action_parents, const std::string &command, const std::vector< std::string > &parameters)SBS::SBS
AddAction(const std::string &name, std::vector< Object * > &action_parents, const std::string &command)SBS::SBS
AddActionParent(const std::string &name, std::vector< Object * > &parents)SBS::SBS
AddChild(Object *object)SBS::Object
AddControl(const std::string &name, const std::string &sound, const std::string &direction, Real CenterX, Real CenterZ, Real width, Real height, Real voffset, int selection_position, std::vector< std::string > &action_names, std::vector< std::string > &textures)SBS::SBS
AddCustomFloor(MeshObject *mesh, const std::string &name, const std::string &texture, std::vector< Vector2 > &varray, Real altitude, Real tw, Real th)SBS::SBS
AddCustomObject(const std::string &name, const Vector3 &position, const Vector3 &rotation, Real max_render_distance=0, Real scale_multiplier=1)SBS::SBS
AddCustomObject(CustomObject *object)SBS::SBS
AddCustomWall(MeshObject *mesh, const std::string &name, const std::string &texture, PolyArray &varray, Real tw, Real th)SBS::SBS
AddFloor(MeshObject *mesh, const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real altitude1, Real altitude2, bool reverse_axis, bool texture_direction, Real tw, Real th, bool legacy_behavior=false)SBS::SBS
AddFloorAutoArea(Vector3 start, Vector3 end)SBS::SBS
AddFloorMain(Wall *wallobject, const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real altitude1, Real altitude2, bool reverse_axis, bool texture_direction, Real tw, Real th, bool autosize, bool legacy_behavior=false)SBS::SBS
AddGround(const std::string &name, const std::string &texture, Real x1, Real z1, Real x2, Real z2, Real altitude, int tile_x, int tile_z)SBS::SBS
AddKey(int keyid, const std::string &name)SBS::SBS
AddLight(const std::string &name, int type)SBS::SBS
AddMeshHandle(MeshObject *handle)SBS::SBS
AddModel(const std::string &name, const std::string &filename, bool center, const Vector3 &position, const Vector3 &rotation, Real max_render_distance=0, Real scale_multiplier=1, bool enable_physics=false, Real restitution=0, Real friction=0, Real mass=0)SBS::SBS
AddModel(Model *model)SBS::SBS
AddPolygon(Wall *wallobject, const std::string &texture, PolyArray &varray, Real tw, Real th)SBS::SBS
AddPrimitive(const std::string &name)SBS::SBS
AddPrimitive(Primitive *primitive)SBS::SBS
AddReverb(const std::string &name, const std::string &type, const Vector3 &position, Real min_distance, Real max_distance)SBS::SBS
AddSound(const std::string &name, const std::string &filename, const Vector3 &position, bool loop=true, Real volume=1.0, int speed=100, Real min_distance=1.0, Real max_distance=-1.0, Real doppler_level=0.0, Real cone_inside_angle=360, Real cone_outside_angle=360, Real cone_outside_volume=1.0, const Vector3 &direction=Vector3(0, 0, 0))SBS::SBS
AddTriangleWall(MeshObject *mesh, const std::string &name, const std::string &texture, Real x1, Real y1, Real z1, Real x2, Real y2, Real z2, Real x3, Real y3, Real z3, Real tw, Real th)SBS::SBS
AddTrigger(const std::string &name, const std::string &sound_file, const Vector3 &area_min, const Vector3 &area_max, std::vector< std::string > &action_names)SBS::SBS
AddWall(MeshObject *mesh, const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real height_in1, Real height_in2, Real altitude1, Real altitude2, Real tw, Real th)SBS::SBS
AddWallMain(Wall *wallobject, const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real height_in1, Real height_in2, Real altitude1, Real altitude2, Real tw, Real th, bool autosize)SBS::SBS
AdvanceClock()SBS::SBS
AmbientBSBS::SBS
AmbientGSBS::SBS
AmbientRSBS::SBS
area_triggerSBS::SBSprivate
AttachCamera(std::vector< Ogre::Camera * > &cameras, bool init_state=true)SBS::SBS
AutoShaftsSBS::SBS
AutoStairsSBS::SBS
average_timeSBS::SBSprivate
BasementsSBS::SBS
BuildingDescriptionSBS::SBS
BuildingDesignerSBS::SBS
BuildingFilenameSBS::SBS
BuildingLocationSBS::SBS
BuildingNameSBS::SBS
BuildingsSBS::SBS
BuildingVersionSBS::SBS
CacheFilename(const std::string &filename, const std::string &result)SBS::SBS
CalculateAverageTime()SBS::SBSprivate
CalculateFrameRate()SBS::SBS
callstation_indexSBS::SBS
cameraSBS::SBS
camtexarraySBS::SBSprivate
CarNumberSBS::SBS
ChangeParent(Object *new_parent)SBS::Object
CheckAutoAreas()SBS::SBSprivate
CheckKey(int keyid)SBS::SBS
childrenSBS::Objectprivate
commandSBS::Object
command_processedSBS::Object
configfileSBS::SBSprivate
contextSBS::Object
control_indexSBS::SBSprivate
ControlArraySBS::SBSprivate
controller_managerSBS::SBSprivate
ConvertTo()SBS::Objectinline
CreatePerson(std::string name="", int floor=0, bool service_access=false)SBS::SBS
CreateShaft(int number, Real CenterX, Real CenterZ, int startfloor, int endfloor)SBS::SBS
CreateSky()SBS::SBS
CreateStairwell(int number, Real CenterX, Real CenterZ, int startfloor, int endfloor)SBS::SBS
CreateWallBox(MeshObject *mesh, const std::string &name, const std::string &texture, Real x1, Real x2, Real z1, Real z2, Real height_in, Real voffset, Real tw, Real th, bool inside=true, bool outside=true, bool top=true, bool bottom=true, bool autosize=true)SBS::SBS
CreateWallBox2(MeshObject *mesh, const std::string &name, const std::string &texture, Real CenterX, Real CenterZ, Real WidthX, Real LengthZ, Real height_in, Real voffset, Real tw, Real th, bool inside=true, bool outside=true, bool top=true, bool bottom=true, bool autosize=true)SBS::SBS
current_timeSBS::SBSprivate
current_virtual_timeSBS::SBSprivate
CustomObjectArraySBS::SBSprivate
CutInsideBoundaries(const Vector3 &min, const Vector3 &max, bool landscape=true, bool buildings=true, bool external=false, bool floors=false)SBS::SBS
CutOutsideBoundaries(bool landscape=true, bool buildings=true, bool external=false, bool floors=false)SBS::SBS
debugDrawerSBS::SBS
DecrementReverbCount()SBS::SBS
DecrementSoundCount()SBS::SBS
DeleteCollidersSBS::SBS
DeleteMeshHandle(MeshObject *handle)SBS::SBS
DeleteObject(Object *object)SBS::SBS
DeleteObject(int object)SBS::SBS
deltaSBS::SBS
DetachCamera()SBS::SBS
door_managerSBS::SBSprivate
DrawBottomSBS::SBSprivate
DrawBottomOldSBS::SBSprivate
DrawMainNSBS::SBSprivate
DrawMainNOldSBS::SBSprivate
DrawMainPSBS::SBSprivate
DrawMainPOldSBS::SBSprivate
DrawSideNSBS::SBSprivate
DrawSideNOldSBS::SBSprivate
DrawSidePSBS::SBSprivate
DrawSidePOldSBS::SBSprivate
DrawTopSBS::SBSprivate
DrawTopOldSBS::SBSprivate
DrawWalls(bool MainN, bool MainP, bool SideN, bool SideP, bool Top, bool Bottom)SBS::SBS
DumpState()SBS::SBS
dynamic_meshesSBS::SBSprivate
elapsed_timeSBS::SBSprivate
elevator_managerSBS::SBSprivate
ElevatorNumberSBS::SBS
ElevatorSyncSBS::SBS
EnableBuildings(bool value)SBS::SBS
Enabled(bool value)SBS::Objectinlinevirtual
EnableExternal(bool value)SBS::SBS
EnableFloorRange(int floor, int range, bool value, bool enablegroups, int shaftnumber=0, int stairsnumber=0)SBS::SBS
EnableLandscape(bool value)SBS::SBS
EnableLoop(bool value)SBS::Objectprotected
EnableMalfunctions(bool value)SBS::SBS
EnableMap(bool value)SBS::SBS
EnableRandomActivity(bool value)SBS::SBS
EnableSkybox(bool value)SBS::SBS
EscalatorArraySBS::SBSprivate
ExternalSBS::SBS
FastDeleteSBS::SBS
FeetToMeters(Real feet)SBS::SBS
FileExists(const std::string &filename)SBS::SBS
filesystem_listingSBS::SBSprivate
FindMeshObject(const std::string &name)SBS::SBS
floor_managerSBS::SBSprivate
floor_orientationSBS::SBSprivate
FloorAutoAreaSBS::SBSprivate
FloorDisplayRangeSBS::SBS
FloorsSBS::SBS
FPSSBS::SBS
fps_frame_countSBS::SBSprivate
fps_tottimeSBS::SBSprivate
frame_timesSBS::SBSprivate
FromGlobal(const Vector3 &position)SBS::SBS
FromGlobal(const Quaternion &orientation)SBS::SBS
geometrySBS::SBSprivate
GetAction(std::string name)SBS::SBS
GetAction(int index)SBS::SBS
GetActionCount()SBS::SBS
GetAverageTime()SBS::SBS
GetBounds(Vector3 &min, Vector3 &max)SBS::SBS
GetCameraTexture(int number)SBS::SBS
GetCameraTextureCount()SBS::SBS
GetChild(int index)SBS::Object
GetChildrenCount()SBS::Object
GetConfigBool(const std::string &key, bool default_value)SBS::SBS
GetConfigFloat(const std::string &key, Real default_value)SBS::SBS
GetConfigInt(const std::string &key, int default_value)SBS::SBS
GetConfigString(const std::string &key, const std::string &default_value)SBS::SBS
GetController(int number)SBS::SBS
GetControllerCount()SBS::SBS
GetControllerManager()SBS::SBS
GetCurrentTime()SBS::SBS
GetCustomObject(std::string name)SBS::SBS
GetDirectRoute(Floor *floor, int DestinationFloor, bool service_access=false)SBS::SBSprivate
GetDistance(Real x1, Real x2, Real z1, Real z2)SBS::SBS
GetDoorManager()SBS::SBS
GetDrawWallsCount()SBS::SBS
GetElapsedTime()SBS::SBS
GetElevator(int number)SBS::SBS
GetElevatorCount()SBS::SBS
GetElevatorManager()SBS::SBS
GetEscalator(int index)SBS::SBS
GetEscalatorCount()SBS::SBS
GetFilesystemPath(std::string filename)SBS::SBS
GetFloor(int number)SBS::SBS
GetFloorManager()SBS::SBS
GetFloorNumber(Real altitude, int lastfloor=0, bool checklastfloor=false)SBS::SBS
GetFloorOrientation()SBS::SBS
GetGeometry()SBS::SBS
GetIndirectRoute(std::vector< int > &checked_floors, int StartingFloor, int DestinationFloor, bool service_access=false, bool top_level=true)SBS::SBSprivate
GetLight(std::string name)SBS::SBS
GetMeshCount()SBS::SBS
GetModel(std::string name)SBS::SBS
GetMountPath(std::string filename, std::string &newfilename)SBS::SBS
GetMovingWalkway(int index)SBS::SBS
GetMovingWalkwayCount()SBS::SBS
GetName()SBS::ObjectBase
GetNameBase()SBS::Object
GetNumber()SBS::Object
GetObject(int number)SBS::SBS
GetObject(std::string name, bool case_sensitive=true)SBS::SBS
GetObjectCount()SBS::SBS
GetObjectOfParent(std::string parent_name, std::string name, const std::string &type, bool case_sensitive=true)SBS::SBS
GetObjectRange(const std::string &expression)SBS::SBS
GetOrientation(bool relative=false)SBS::Object
GetParent()SBS::ObjectBase
GetPerson(int number)SBS::SBS
GetPersonCount()SBS::SBS
GetPolygonCount()SBS::SBS
GetPosition(bool relative=false)SBS::Objectvirtual
GetPower()SBS::SBS
GetPrimitive(std::string name)SBS::SBS
GetReverb(const std::string &name)SBS::SBS
GetReverb(int index)SBS::SBS
GetReverbCount()SBS::SBS
GetRevolvingDoorManager()SBS::SBS
GetRoot()SBS::ObjectBase
GetRotation()SBS::Objectvirtual
GetRouteToFloor(int StartingFloor, int DestinationFloor, bool service_access=false)SBS::SBS
GetRunTime()SBS::SBS
GetSceneNode()SBS::Object
GetShaft(int number)SBS::SBS
GetShaftCount()SBS::SBS
GetShaftManager()SBS::SBS
GetSound(const std::string &name)SBS::SBS
GetSoundCount()SBS::SBS
GetSoundSystem()SBS::SBS
GetStairwell(int number)SBS::SBS
GetStairwellCount()SBS::SBS
GetStairwellManager()SBS::SBS
GetTextureManager()SBS::SBS
GetTimerCallbackCount()SBS::SBS
GetTotalFloors()SBS::SBS
GetTotalReverbCount()SBS::SBS
GetType()SBS::Object
GetUtility()SBS::SBS
GetVehicle(int number)SBS::SBS
GetVehicleCount()SBS::SBS
GetVehicleManager()SBS::SBS
GetWallCount()SBS::SBS
GetWallOrientation()SBS::SBS
HasBounds()SBS::SBS
HitBeam(const Ray &ray, Real max_distance, MeshObject *&mesh, Wall *&wall, Vector3 &hit_position)SBS::SBS
InBox(const Vector3 &start, const Vector3 &end, const Vector3 &test)SBS::SBS
includefileSBS::Object
IncrementReverbCount()SBS::SBS
IncrementSoundCount()SBS::SBS
InElevatorSBS::SBS
Init(bool children=true)SBS::Object
InitChildren()SBS::Objectprivate
Initialize()SBS::SBS
initializedSBS::Objectprivate
InShaftSBS::SBS
InStairwellSBS::SBS
InstanceNumberSBS::SBS
InstancePromptSBS::SBS
InterfloorOnTopSBS::SBS
IsActionValid(Action *action)SBS::SBS
IsBuildingsEnabledSBS::SBS
IsExternalEnabledSBS::SBS
IsFallingSBS::SBS
IsGlobal()SBS::Object
IsInside()SBS::SBS
IsInside(const Vector3 &position)SBS::SBS
IsLandscapeEnabledSBS::SBS
IsMovable()SBS::Object
IsObjectValid(Object *object, std::string type="")SBS::SBS
IsPermanent()SBS::Object
IsRunningSBS::SBS
IsSkyboxEnabledSBS::SBS
IsType()SBS::Objectinline
IsValidFloor(int floor)SBS::SBS
keysSBS::SBSprivate
LandscapeSBS::SBS
LastErrorSBS::SBS
LastNotificationSBS::SBS
lightsSBS::SBSprivate
linenumSBS::Object
ListKeys()SBS::SBS
ListVisibleMeshes()SBS::SBS
LobbySBS::SBS
Loop(bool loading, bool isready)SBS::SBS
SBS::Object::Loop()SBS::Objectinlinevirtual
loop_enabledSBS::Objectprivate
LoopChildren()SBS::Objectprotected
MalfunctionsSBS::SBS
MapGeneratorSBS::SBSprivate
MemoryReport()SBS::SBS
meshesSBS::SBSprivate
MetersToFeet(Real meters)SBS::SBS
ModelArraySBS::SBSprivate
Mount(const std::string &filename, const std::string &path)SBS::SBS
Move(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Move(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
MoveObject(Object *object, Vector3 position, bool relative, bool X, bool Y, bool Z)SBS::SBS
MovingWalkwayArraySBS::SBSprivate
mRootSBS::SBS
mSceneManagerSBS::SBS
mWorldSBS::SBS
NameSBS::ObjectBaseprivate
NewController(int number)SBS::SBS
NewElevator(int number)SBS::SBS
NewFloor(int number)SBS::SBS
NewVehicle(int number)SBS::SBS
nodeSBS::Objectprivate
NotifyChildren(bool move, bool rotate)SBS::Objectprivate
NotifyMove(bool parent=false)SBS::Object
NotifyRotate(bool parent=false)SBS::Object
NumberSBS::Objectprivate
Object(Object *parent)SBS::Object
ObjectArraySBS::SBSprivate
ObjectBase(Object *parent)SBS::ObjectBase
ObjectCountSBS::SBSprivate
OldAmbientBSBS::SBS
OldAmbientGSBS::SBS
OldAmbientRSBS::SBS
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right)SBS::Objectinlinevirtual
OnHit()SBS::Objectinlinevirtual
OnInit()SBS::Objectinlinevirtual
OnMove(bool parent)SBS::Objectinlinevirtual
OnRotate(bool parent)SBS::Objectinlinevirtual
OnUnclick(bool right)SBS::Objectinlinevirtual
ParentSBS::ObjectBaseprivate
parent_deletingSBS::Object
PermanentSBS::Objectprivate
PersonArraySBS::SBSprivate
PolygonCountSBS::SBS
power_stateSBS::SBSprivate
Prepare(bool report=true, bool renderonly=false)SBS::SBS
prepare_iteratorSBS::SBSprivate
prepare_stageSBS::SBSprivate
PrimArraySBS::SBSprivate
PrintBanner()SBS::SBSprivate
ProcessElevatorsSBS::SBS
ProcessFullName(std::string name, int &instance, int &object_number, bool strip_number=false)SBS::SBS
ProcessTimers()SBS::SBS
RandomActivitySBS::SBS
RegisterCameraTexture(CameraTexture *camtex)SBS::SBS
RegisterControl(Control *control)SBS::SBS
RegisterDynamicMesh(DynamicMesh *dynmesh)SBS::SBS
RegisterEscalator(Escalator *escalator)SBS::SBS
RegisterLoop(Object *object)SBS::Object
RegisterMovingWalkway(MovingWalkway *walkway)SBS::SBS
RegisterObject(Object *object)SBS::SBS
RegisterTimerCallback(TimerObject *timer)SBS::SBS
remaining_deltaSBS::SBSprivate
RemoveAction(std::string name)SBS::SBS
RemoveAction(Action *action)SBS::SBS
RemoveActionParent(const std::string &name, std::vector< Object * > &parents)SBS::SBS
RemoveActionParent(std::vector< Object * > &parents)SBS::SBS
RemoveChild(Object *object)SBS::Object
RemoveControl(Control *control)SBS::SBS
RemoveController(DispatchController *controller)SBS::SBS
RemoveCustomObject(CustomObject *object)SBS::SBS
RemoveElevator(Elevator *elevator)SBS::SBS
RemoveFloor(Floor *floor)SBS::SBS
RemoveLight(Light *light)SBS::SBS
RemoveModel(Model *model)SBS::SBS
RemovePerson(Person *person)SBS::SBS
RemovePrimitive(Primitive *prim)SBS::SBS
RemoveReverb(Reverb *reverb)SBS::SBS
RemoveShaft(Shaft *shaft)SBS::SBS
RemoveSound(Sound *sound)SBS::SBS
RemoveStairwell(Stairwell *stairs)SBS::SBS
RemoveTrigger(Trigger *trigger)SBS::SBS
RenderOnStartupSBS::SBS
Report(const std::string &message)SBS::ObjectBasevirtual
ReportError(const std::string &message)SBS::ObjectBasevirtual
ResetLighting()SBS::SBS
ResetState()SBS::SBSvirtual
ResetWalls(bool ToDefaults=false)SBS::SBS
reverbcountSBS::SBSprivate
reverbsSBS::SBSprivate
revolvingdoor_managerSBS::SBSprivate
Rotate(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Rotate(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
RotateObject(Object *object, Vector3 rotation, Real speed, bool relative, bool X, bool Y, bool Z)SBS::SBS
RunAction(const std::string &name)SBS::SBS
RunAction(int index)SBS::SBS
runloopsSBS::Objectprivate
running_timeSBS::SBS
SBS(Ogre::SceneManager *mSceneManager, FMOD::System *fmodsystem, int instance_number, const Vector3 &position=Vector3::ZERO, Real rotation=0.0f, const Vector3 &area_min=Vector3::ZERO, const Vector3 &area_max=Vector3::ZERO)SBS::SBS
sbsSBS::ObjectBaseprotected
SelfDestruct()SBS::Objectprotected
SetBounds(const Vector3 &area_min, const Vector3 &area_max)SBS::SBS
SetFloorOrientation(std::string direction)SBS::SBS
SetLighting(Real red=1.0, Real green=1.0, Real blue=1.0)SBS::SBS
SetName(const std::string &name)SBS::ObjectBase
SetOrientation(const Quaternion &q, bool relative=false)SBS::Object
SetPosition(const Vector3 &position)SBS::Objectvirtual
SetPosition(Real X, Real Y, Real Z)SBS::Objectvirtual
SetPositionRelative(const Vector3 &position)SBS::Object
SetPositionRelative(Real X, Real Y, Real Z)SBS::Object
SetPositionY(Real value)SBS::Objectvirtual
SetPower(bool value)SBS::SBS
SetRotation(const Vector3 &rotation)SBS::Objectvirtual
SetRotation(Real X, Real Y, Real Z)SBS::Objectvirtual
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true)SBS::Object
SetWallOrientation(std::string direction)SBS::SBS
shaft_managerSBS::SBSprivate
ShaftDisplayRangeSBS::SBS
ShaftOutsideDisplayRangeSBS::SBS
ShowBoundingBox(bool value)SBS::Object
ShowBoundingBoxes(bool value)SBS::SBS
ShowColliders(bool value)SBS::SBS
ShowFloorList()SBS::SBS
ShowSceneNodes(bool value)SBS::SBS
SkyBoxSBS::SBS
SkyNameSBS::SBS
SmoothFramesSBS::SBS
soundcountSBS::SBSprivate
soundsSBS::SBSprivate
soundsystemSBS::SBSprivate
StairsDisplayRangeSBS::SBS
StairsOutsideDisplayRangeSBS::SBS
stairwell_managerSBS::SBSprivate
Start(std::vector< Ogre::Camera * > &cameras)SBS::SBS
start_timeSBS::SBS
TexelOverrideSBS::SBS
texturemanagerSBS::SBSprivate
timerSBS::SBSprivate
timercallbacksSBS::SBSprivate
ToGlobal(const Vector3 &position)SBS::SBS
ToGlobal(const Quaternion &orientation)SBS::SBS
ToLocal(Real remote_value)SBS::SBS
ToLocal(const Vector2 &remote_value)SBS::SBS
ToLocal(const Vector3 &remote_value, bool rescale=true, bool flip_z=true)SBS::SBS
ToRemote(Real local_value)SBS::SBS
ToRemote(const Vector2 &local_value)SBS::SBS
ToRemote(const Vector3 &local_value, bool rescale=true, bool flip_z=true)SBS::SBS
TriggerArraySBS::SBSprivate
TypeSBS::Objectprivate
UnitScaleSBS::SBS
UnregisterCameraTexture(CameraTexture *camtex)SBS::SBS
UnregisterControl(Control *control)SBS::SBS
UnregisterDynamicMesh(DynamicMesh *dynmesh)SBS::SBS
UnregisterEscalator(Escalator *escalator)SBS::SBS
UnregisterLoop(Object *object)SBS::Object
UnregisterMovingWalkway(MovingWalkway *walkway)SBS::SBS
UnregisterObject(int number)SBS::SBS
UnregisterTimerCallback(TimerObject *timer)SBS::SBS
utilitySBS::SBSprivate
values_setSBS::Objectprivate
vehicle_managerSBS::SBSprivate
VerboseSBS::SBS
verify_resultsSBS::SBSprivate
VerifyFile(const std::string &filename)SBS::SBS
VerifyFile(std::string filename, bool &result, bool skip_cache)SBS::SBS
versionSBS::SBS
version_stateSBS::SBS
wall_orientationSBS::SBSprivate
WallCountSBS::SBS
~Object()SBS::Objectvirtual
~ObjectBase()SBS::ObjectBaseinlinevirtual
~SBS()SBS::SBS