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Skyscraper 2.0
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This is the complete list of members for SBS::Shaft::Level, including all inherited members.
| AddCameraTexture(const std::string &name, int quality, Real fov, const Vector3 &position, bool use_rotation, const Vector3 &rotation) | SBS::Shaft::Level | |
| AddChild(Object *object) | SBS::Object | |
| AddControl(const std::string &name, const std::string &sound, const std::string &direction, Real CenterX, Real CenterZ, Real width, Real height, Real voffset, int selection_position, std::vector< std::string > &action_names, std::vector< std::string > &textures) | SBS::Shaft::Level | |
| AddCustomObject(const std::string &name, const Vector3 &position, const Vector3 &rotation, Real max_render_distance=0, Real scale_multiplier=1) | SBS::Shaft::Level | |
| AddCustomObject(CustomObject *object) | SBS::Shaft::Level | |
| AddDoor(std::string name, const std::string &open_sound, const std::string &close_sound, bool open_state, const std::string &texture, const std::string &side_texture, Real thickness, const std::string &face_direction, const std::string &open_direction, bool rotate, Real open_speed, Real close_speed, Real CenterX, Real CenterZ, Real width, Real height, Real voffset, Real tw, Real th, Real side_tw, Real side_th) | SBS::Shaft::Level | |
| AddFloor(const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real voffset1, Real voffset2, bool reverse_axis, bool texture_direction, Real tw, Real th, bool legacy_behavior=false) | SBS::Shaft::Level | |
| AddFloor(Wall *wall, const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real voffset1, Real voffset2, bool reverse_axis, bool texture_direction, Real tw, Real th, bool legacy_behavior=false) | SBS::Shaft::Level | |
| AddLight(const std::string &name, int type) | SBS::Shaft::Level | |
| AddModel(const std::string &name, const std::string &filename, bool center, Vector3 position, Vector3 rotation, Real max_render_distance=0, Real scale_multiplier=1, bool enable_physics=false, Real restitution=0, Real friction=0, Real mass=0) | SBS::Shaft::Level | |
| AddModel(Model *model) | SBS::Shaft::Level | |
| AddPrimitive(const std::string &name) | SBS::Shaft::Level | |
| AddPrimitive(Primitive *primitive) | SBS::Shaft::Level | |
| AddTrigger(const std::string &name, const std::string &sound_file, Vector3 &area_min, Vector3 &area_max, std::vector< std::string > &action_names) | SBS::Shaft::Level | |
| AddWall(const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real height1, Real height2, Real voffset1, Real voffset2, Real tw, Real th) | SBS::Shaft::Level | |
| AddWall(Wall *wall, const std::string &name, const std::string &texture, Real thickness, Real x1, Real z1, Real x2, Real z2, Real height1, Real height2, Real voffset1, Real voffset2, Real tw, Real th) | SBS::Shaft::Level | |
| CameraTextureArray | SBS::Shaft::Level | private |
| ChangeParent(Object *new_parent) | SBS::Object | |
| children | SBS::Object | private |
| command | SBS::Object | |
| command_processed | SBS::Object | |
| context | SBS::Object | |
| ControlArray | SBS::Shaft::Level | private |
| ConvertTo() | SBS::Object | inline |
| CreateDoor(std::string name, const std::string &open_sound, const std::string &close_sound, bool rotate) | SBS::Shaft::Level | |
| CustomObjectArray | SBS::Shaft::Level | private |
| Cut(bool relative, const Vector3 &start, const Vector3 &end, bool cutwalls, bool cutfloors, int checkwallnumber=0) | SBS::Shaft::Level | |
| DoorArray | SBS::Shaft::Level | private |
| Enabled(bool value, bool EnableShaftDoors) | SBS::Shaft::Level | |
| SBS::Object::Enabled(bool value) | SBS::Object | inlinevirtual |
| enabled | SBS::Shaft::Level | |
| EnableLoop(bool value) | SBS::Object | protected |
| floornum | SBS::Shaft::Level | private |
| GetChild(int index) | SBS::Object | |
| GetChildrenCount() | SBS::Object | |
| GetCustomObject(std::string name) | SBS::Shaft::Level | |
| GetDoor(const std::string &name) | SBS::Shaft::Level | |
| GetFloor() | SBS::Shaft::Level | |
| GetLight(const std::string &name) | SBS::Shaft::Level | |
| GetMeshObject() | SBS::Shaft::Level | |
| GetModel(std::string name) | SBS::Shaft::Level | |
| GetName() | SBS::ObjectBase | |
| GetNameBase() | SBS::Object | |
| GetNumber() | SBS::Object | |
| GetOrientation(bool relative=false) | SBS::Object | |
| GetParent() | SBS::ObjectBase | |
| GetPosition(bool relative=false) | SBS::Object | virtual |
| GetPrimitive(std::string name) | SBS::Shaft::Level | |
| GetRoot() | SBS::ObjectBase | |
| GetRotation() | SBS::Object | virtual |
| GetSceneNode() | SBS::Object | |
| GetType() | SBS::Object | |
| includefile | SBS::Object | |
| Init(bool children=true) | SBS::Object | |
| InitChildren() | SBS::Object | private |
| initialized | SBS::Object | private |
| IsEnabled() | SBS::Shaft::Level | virtual |
| IsGlobal() | SBS::Object | |
| IsMovable() | SBS::Object | |
| IsPermanent() | SBS::Object | |
| IsType() | SBS::Object | inline |
| Level(Shaft *parent, int number) | SBS::Shaft::Level | |
| lights | SBS::Shaft::Level | private |
| linenum | SBS::Object | |
| Loop() | SBS::Shaft::Level | virtual |
| loop_enabled | SBS::Object | private |
| LoopChildren() | SBS::Object | protected |
| mesh | SBS::Shaft::Level | private |
| ModelArray | SBS::Shaft::Level | private |
| Move(const Vector3 &vector, Real speed=1.0, bool force=false) | SBS::Object | virtual |
| Move(Real X, Real Y, Real Z, Real speed=1.0, bool force=false) | SBS::Object | virtual |
| Name | SBS::ObjectBase | private |
| node | SBS::Object | private |
| NotifyChildren(bool move, bool rotate) | SBS::Object | private |
| NotifyMove(bool parent=false) | SBS::Object | |
| NotifyRotate(bool parent=false) | SBS::Object | |
| Number | SBS::Object | private |
| Object(Object *parent) | SBS::Object | |
| ObjectBase(Object *parent) | SBS::ObjectBase | |
| OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right) | SBS::Object | inlinevirtual |
| OnHit() | SBS::Object | inlinevirtual |
| OnInit() | SBS::Object | inlinevirtual |
| OnMove(bool parent) | SBS::Object | inlinevirtual |
| OnRotate(bool parent) | SBS::Object | inlinevirtual |
| OnUnclick(bool right) | SBS::Object | inlinevirtual |
| Parent | SBS::ObjectBase | private |
| parent | SBS::Shaft::Level | private |
| parent_deleting | SBS::Object | |
| Permanent | SBS::Object | private |
| PrimArray | SBS::Shaft::Level | private |
| RegisterLoop(Object *object) | SBS::Object | |
| RemoveCameraTexture(CameraTexture *camtex) | SBS::Shaft::Level | |
| RemoveChild(Object *object) | SBS::Object | |
| RemoveControl(Control *control) | SBS::Shaft::Level | |
| RemoveCustomObject(CustomObject *object) | SBS::Shaft::Level | |
| RemoveDoor(Door *door) | SBS::Shaft::Level | |
| RemoveLight(Light *light) | SBS::Shaft::Level | |
| RemoveModel(Model *model) | SBS::Shaft::Level | |
| RemovePrimitive(Primitive *prim) | SBS::Shaft::Level | |
| RemoveTrigger(Trigger *trigger) | SBS::Shaft::Level | |
| ReplaceTexture(const std::string &oldtexture, const std::string &newtexture) | SBS::Shaft::Level | |
| Report(const std::string &message) | SBS::ObjectBase | virtual |
| ReportError(const std::string &message) | SBS::ObjectBase | virtual |
| ResetState() | SBS::Object | inlinevirtual |
| Rotate(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
| Rotate(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
| runloops | SBS::Object | private |
| sbs | SBS::ObjectBase | protected |
| SelfDestruct() | SBS::Object | protected |
| SetName(const std::string &name) | SBS::ObjectBase | |
| SetOrientation(const Quaternion &q, bool relative=false) | SBS::Object | |
| SetPosition(const Vector3 &position, bool relative=false, bool force=false) | SBS::Object | virtual |
| SetPosition(Real X, Real Y, Real Z, bool relative=false, bool force=false) | SBS::Object | virtual |
| SetPositionY(Real value, bool force=false) | SBS::Object | virtual |
| SetRotation(const Vector3 &rotation) | SBS::Object | virtual |
| SetRotation(Real X, Real Y, Real Z) | SBS::Object | virtual |
| SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true) | SBS::Object | |
| ShowBoundingBox(bool value) | SBS::Object | |
| TriggerArray | SBS::Shaft::Level | private |
| Type | SBS::Object | private |
| UnregisterLoop(Object *object) | SBS::Object | |
| values_set | SBS::Object | private |
| ~Level() | SBS::Shaft::Level | |
| ~Object() | SBS::Object | virtual |
| ~ObjectBase() | SBS::ObjectBase | inlinevirtual |