Skyscraper 2.0
SBS::Sound Member List

This is the complete list of members for SBS::Sound, including all inherited members.

AddChild(Object *object)SBS::Object
ChangeParent(Object *new_parent)SBS::Object
channelSBS::Soundprivate
childrenSBS::Objectprivate
commandSBS::Object
command_processedSBS::Object
contextSBS::Object
ConvertTo()SBS::Objectinline
default_speedSBS::Soundprivate
DirectionSBS::Soundprivate
doppler_levelSBS::Soundprivate
Enabled(bool value)SBS::Soundvirtual
enabledSBS::Soundprivate
EnableLoop(bool value)SBS::Objectprotected
FilenameSBS::Soundprivate
GetChannel()SBS::Sound
GetChild(int index)SBS::Object
GetChildrenCount()SBS::Object
GetDirection()SBS::Sound
GetLoopState()SBS::Sound
GetMaximumDistance()SBS::Sound
GetMinimumDistance()SBS::Sound
GetName()SBS::ObjectBase
GetNameBase()SBS::Object
GetNearestReverbPosition(Vector3 &position)SBS::Sound
GetNumber()SBS::Object
GetOrientation(bool relative=false)SBS::Object
GetParent()SBS::ObjectBase
GetPlayPosition()SBS::Sound
GetPosition(bool relative=false)SBS::Objectvirtual
GetRoot()SBS::ObjectBase
GetRotation()SBS::Objectvirtual
GetSceneNode()SBS::Object
GetSpeed()SBS::Sound
GetType()SBS::Object
GetVolume()SBS::Sound
includefileSBS::Object
Init(bool children=true)SBS::Object
InitChildren()SBS::Objectprivate
initializedSBS::Objectprivate
IsEnabled()SBS::Sound
IsGlobal()SBS::Object
IsLoaded()SBS::Sound
IsMovable()SBS::Object
IsPaused()SBS::Sound
IsPermanent()SBS::Object
IsPlaying()SBS::Sound
IsType()SBS::Objectinline
IsValid()SBS::Soundprivate
linenumSBS::Object
Load(const std::string &filename, bool force=false)SBS::Sound
Loop()SBS::Objectinlinevirtual
loop_enabledSBS::Objectprivate
LoopChildren()SBS::Objectprotected
MaxDistanceSBS::Soundprivate
MinDistanceSBS::Soundprivate
Move(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Move(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
NameSBS::ObjectBaseprivate
nodeSBS::Objectprivate
NotifyChildren(bool move, bool rotate)SBS::Objectprivate
NotifyMove(bool parent=false)SBS::Object
NotifyRotate(bool parent=false)SBS::Object
NumberSBS::Objectprivate
Object(Object *parent)SBS::Object
ObjectBase(Object *parent)SBS::ObjectBase
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right)SBS::Objectinlinevirtual
OnHit()SBS::Objectinlinevirtual
OnInit()SBS::Objectinlinevirtual
OnMove(bool parent)SBS::Soundvirtual
OnRotate(bool parent)SBS::Soundvirtual
OnUnclick(bool right)SBS::Objectinlinevirtual
ParentSBS::ObjectBaseprivate
parent_deletingSBS::Object
Pause(bool value=true)SBS::Sound
PercentSBS::Soundprivate
PermanentSBS::Objectprivate
Play(bool reset=true)SBS::Sound
PlayQueued(const std::string &filename, bool stop=true, bool loop=false)SBS::Sound
PositionSBS::Soundprivate
position_queuedSBS::Soundprivate
ProcessQueue()SBS::Sound
queueSBS::Soundprivate
RegisterLoop(Object *object)SBS::Object
RemoveChild(Object *object)SBS::Object
Report(const std::string &message)SBS::Soundvirtual
ReportError(const std::string &message)SBS::Soundvirtual
Reset()SBS::Sound
ResetState()SBS::Objectinlinevirtual
Rotate(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Rotate(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
runloopsSBS::Objectprivate
sbsSBS::ObjectBaseprotected
SelfDestruct()SBS::Objectprotected
SetConeSettings(Real inside_angle=360.0, Real outside_angle=360.0, Real outside_volume=1.0)SBS::Sound
SetDirection(const Vector3 &direction)SBS::Sound
SetDistances(Real min, Real max)SBS::Sound
SetDopplerLevel(Real level)SBS::Sound
SetLoopState(bool value)SBS::Sound
SetName(const std::string &name)SBS::ObjectBase
SetOrientation(const Quaternion &q, bool relative=false)SBS::Object
SetPlayPosition(Real percent)SBS::Sound
SetPosition(const Vector3 &position)SBS::Objectvirtual
SetPosition(Real X, Real Y, Real Z)SBS::Objectvirtual
SetPositionRelative(const Vector3 &position)SBS::Object
SetPositionRelative(Real X, Real Y, Real Z)SBS::Object
SetPositionY(Real value)SBS::Objectvirtual
SetRotation(const Vector3 &rotation)SBS::Objectvirtual
SetRotation(Real X, Real Y, Real Z)SBS::Objectvirtual
SetSpeed(int percent)SBS::Sound
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true)SBS::Object
SetVelocitySBS::Sound
SetVolume(Real value)SBS::Sound
ShowBoundingBox(bool value)SBS::Object
Sound(Object *parent, const std::string &name, bool permanent)SBS::Sound
soundSBS::Soundprivate
SoundLoopSBS::Soundprivate
SpeedSBS::Soundprivate
Stop()SBS::Sound
systemSBS::Soundprivate
TypeSBS::Objectprivate
Unload()SBS::Sound
UnregisterLoop(Object *object)SBS::Object
values_setSBS::Objectprivate
VelocitySBS::Soundprivate
VolumeSBS::Soundprivate
~Object()SBS::Objectvirtual
~ObjectBase()SBS::ObjectBaseinlinevirtual
~Sound()SBS::Sound