Skyscraper 2.0
SBS::SoundSystem Member List

This is the complete list of members for SBS::SoundSystem, including all inherited members.

AddChild(Object *object)SBS::Object
ChangeParent(Object *new_parent)SBS::Object
childrenSBS::Objectprivate
Cleanup(int index=-1)SBS::SoundSystem
commandSBS::Object
command_processedSBS::Object
contextSBS::Object
ConvertTo()SBS::Objectinline
Enabled(bool value)SBS::Objectinlinevirtual
EnableLoop(bool value)SBS::Objectprotected
GetChild(int index)SBS::Object
GetChildrenCount()SBS::Object
GetFmodSystem()SBS::SoundSystem
GetLength(SoundData *data)SBS::SoundSystem
GetListenerPosition()SBS::SoundSysteminline
GetName()SBS::ObjectBase
GetNameBase()SBS::Object
GetNumber()SBS::Object
GetOrientation(bool relative=false)SBS::Object
GetParent()SBS::ObjectBase
GetPlayingCount()SBS::SoundSystem
GetPosition(bool relative=false)SBS::Objectvirtual
GetRoot()SBS::ObjectBase
GetRotation()SBS::Objectvirtual
GetSceneNode()SBS::Object
GetSoundCount()SBS::SoundSystem
GetSoundData(std::string filename)SBS::SoundSystem
GetSoundData(int number)SBS::SoundSystem
GetType()SBS::Object
includefileSBS::Object
Init(bool children=true)SBS::Object
InitChildren()SBS::Objectprivate
initializedSBS::Objectprivate
IsGlobal()SBS::Object
IsLoaded(std::string filename)SBS::SoundSystem
IsMovable()SBS::Object
IsPermanent()SBS::Object
IsType()SBS::Objectinline
linenumSBS::Object
listener_forwardSBS::SoundSystemprivate
listener_positionSBS::SoundSystemprivate
listener_upSBS::SoundSystemprivate
listener_velocitySBS::SoundSystemprivate
Load(const std::string &filename)SBS::SoundSystem
Loop()SBS::SoundSystemvirtual
loop_enabledSBS::Objectprivate
LoopChildren()SBS::Objectprotected
Move(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Move(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
NameSBS::ObjectBaseprivate
nodeSBS::Objectprivate
NotifyChildren(bool move, bool rotate)SBS::Objectprivate
NotifyMove(bool parent=false)SBS::Object
NotifyRotate(bool parent=false)SBS::Object
NumberSBS::Objectprivate
Object(Object *parent)SBS::Object
ObjectBase(Object *parent)SBS::ObjectBase
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right)SBS::Objectinlinevirtual
OnHit()SBS::Objectinlinevirtual
OnInit()SBS::Objectinlinevirtual
OnMove(bool parent)SBS::Objectinlinevirtual
OnRotate(bool parent)SBS::Objectinlinevirtual
OnUnclick(bool right)SBS::Objectinlinevirtual
ParentSBS::ObjectBaseprivate
parent_deletingSBS::Object
PermanentSBS::Objectprivate
PositionSBS::SoundSystemprivate
Prepare(SoundData *data)SBS::SoundSystem
RegisterLoop(Object *object)SBS::Object
RemoveChild(Object *object)SBS::Object
Report(const std::string &message)SBS::SoundSystemvirtual
ReportError(const std::string &message)SBS::SoundSystemvirtual
ResetState()SBS::Objectinlinevirtual
reverbsSBS::SoundSystemprivate
Rotate(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Rotate(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
runloopsSBS::Objectprivate
sbsSBS::ObjectBaseprotected
SelfDestruct()SBS::Objectprotected
SetListenerDirection(const Vector3 &front, const Vector3 &top)SBS::SoundSystem
SetListenerPosition(const Vector3 &position)SBS::SoundSystem
SetName(const std::string &name)SBS::ObjectBase
SetOrientation(const Quaternion &q, bool relative=false)SBS::Object
SetPosition(const Vector3 &position)SBS::Objectvirtual
SetPosition(Real X, Real Y, Real Z)SBS::Objectvirtual
SetPositionRelative(const Vector3 &position)SBS::Object
SetPositionRelative(Real X, Real Y, Real Z)SBS::Object
SetPositionY(Real value)SBS::Objectvirtual
SetRotation(const Vector3 &rotation)SBS::Objectvirtual
SetRotation(Real X, Real Y, Real Z)SBS::Objectvirtual
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true)SBS::Object
ShowBoundingBox(bool value)SBS::Object
ShowLoadedSounds()SBS::SoundSystem
ShowPlayingSounds(bool verbose=true)SBS::SoundSystem
ShowPlayingTotal()SBS::SoundSystem
soundsSBS::SoundSystemprivate
soundsysSBS::SoundSystemprivate
SoundSystem(Object *parent, FMOD::System *fmodsystem)SBS::SoundSystem
SoundSystem(Object *parent)SBS::SoundSystem
TypeSBS::Objectprivate
UnregisterLoop(Object *object)SBS::Object
values_setSBS::Objectprivate
~Object()SBS::Objectvirtual
~ObjectBase()SBS::ObjectBaseinlinevirtual
~SoundSystem()SBS::SoundSystem