Skyscraper 2.0
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This is the complete list of members for SBS::Wall, including all inherited members.
AddChild(Object *object) | SBS::Object | |
AddPolygon(const std::string &name, const std::string &texture, PolyArray &vertices, Real tw, Real th, bool autosize) | SBS::Wall | |
AddPolygonSet(const std::string &name, const std::string &material, PolygonSet &vertices, Matrix3 &tex_matrix, Vector3 &tex_vector) | SBS::Wall | |
AddQuad(const std::string &name, const std::string &texture, const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, Real tw, Real th, bool autosize) | SBS::Wall | |
ChangeHeight(Real newheight) | SBS::Wall | |
ChangeParent(Object *new_parent) | SBS::Object | |
ChangeTexture(const std::string &texture, bool matcheck=true) | SBS::Wall | |
children | SBS::Object | private |
command | SBS::Object | |
command_processed | SBS::Object | |
context | SBS::Object | |
ConvertTo() | SBS::Object | inline |
DeletePolygon(int index, bool recreate_colliders) | SBS::Wall | |
DeletePolygons(bool recreate_collider=true) | SBS::Wall | |
Enabled(bool value) | SBS::Object | inlinevirtual |
EnableLoop(bool value) | SBS::Object | protected |
FindPolygon(const std::string &name) | SBS::Wall | |
GetChild(int index) | SBS::Object | |
GetChildrenCount() | SBS::Object | |
GetMesh() | SBS::Wall | |
GetName() | SBS::ObjectBase | |
GetNameBase() | SBS::Object | |
GetNumber() | SBS::Object | |
GetOrientation(bool relative=false) | SBS::Object | |
GetParent() | SBS::ObjectBase | |
GetPoint(const Vector3 &start, const Vector3 &end) | SBS::Wall | |
GetPolygon(int index) | SBS::Wall | |
GetPolygonCount() | SBS::Wall | |
GetPosition(bool relative=false) | SBS::Object | virtual |
GetRoot() | SBS::ObjectBase | |
GetRotation() | SBS::Object | virtual |
GetSceneNode() | SBS::Object | |
GetTriangleCount() | SBS::Wall | |
GetType() | SBS::Object | |
GetVertexCount() | SBS::Wall | |
GetWallExtents(Real altitude, bool get_max) | SBS::Wall | |
includefile | SBS::Object | |
Init(bool children=true) | SBS::Object | |
InitChildren() | SBS::Object | private |
initialized | SBS::Object | private |
IntersectsWall(Vector3 start, Vector3 end, Vector3 &isect, bool convert=true) | SBS::Wall | |
IsGlobal() | SBS::Object | |
IsMovable() | SBS::Object | |
IsPermanent() | SBS::Object | |
IsType() | SBS::Object | inline |
linenum | SBS::Object | |
Loop() | SBS::Object | inlinevirtual |
loop_enabled | SBS::Object | private |
LoopChildren() | SBS::Object | protected |
MeshObject class | SBS::Wall | friend |
meshwrapper | SBS::Wall | private |
Move(const Vector3 &vector, Real speed=1.0) | SBS::Wall | virtual |
SBS::Object::Move(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
Name | SBS::ObjectBase | private |
node | SBS::Object | private |
NotifyChildren(bool move, bool rotate) | SBS::Object | private |
NotifyMove(bool parent=false) | SBS::Object | |
NotifyRotate(bool parent=false) | SBS::Object | |
Number | SBS::Object | private |
Object(Object *parent) | SBS::Object | |
ObjectBase(Object *parent) | SBS::ObjectBase | |
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right) | SBS::Object | inlinevirtual |
OnHit() | SBS::Object | inlinevirtual |
OnInit() | SBS::Object | inlinevirtual |
OnMove(bool parent) | SBS::Object | inlinevirtual |
OnRotate(bool parent) | SBS::Object | inlinevirtual |
OnUnclick(bool right) | SBS::Object | inlinevirtual |
Parent | SBS::ObjectBase | private |
parent_array | SBS::Wall | private |
parent_deleting | SBS::Object | |
Permanent | SBS::Object | private |
polygons | SBS::Wall | private |
RegisterLoop(Object *object) | SBS::Object | |
RemoveChild(Object *object) | SBS::Object | |
ReplaceTexture(const std::string &oldtexture, const std::string &newtexture) | SBS::Wall | |
Report(const std::string &message) | SBS::ObjectBase | virtual |
ReportError(const std::string &message) | SBS::ObjectBase | virtual |
ResetState() | SBS::Object | inlinevirtual |
Rotate(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
Rotate(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
runloops | SBS::Object | private |
sbs | SBS::ObjectBase | protected |
SelfDestruct() | SBS::Object | protected |
SetName(const std::string &name) | SBS::ObjectBase | |
SetOrientation(const Quaternion &q, bool relative=false) | SBS::Object | |
SetParentArray(std::vector< Wall * > &array) | SBS::Wall | |
SetPosition(const Vector3 &position) | SBS::Object | virtual |
SetPosition(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetPositionRelative(const Vector3 &position) | SBS::Object | |
SetPositionRelative(Real X, Real Y, Real Z) | SBS::Object | |
SetPositionY(Real value) | SBS::Object | virtual |
SetRotation(const Vector3 &rotation) | SBS::Object | virtual |
SetRotation(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true) | SBS::Object | |
ShowBoundingBox(bool value) | SBS::Object | |
Type | SBS::Object | private |
UnregisterLoop(Object *object) | SBS::Object | |
values_set | SBS::Object | private |
Wall(MeshObject *wrapper) | SBS::Wall | |
~Object() | SBS::Object | virtual |
~ObjectBase() | SBS::ObjectBase | inlinevirtual |
~Wall() | SBS::Wall |