Skyscraper 2.0
Skyscraper::EngineContext Member List

This is the complete list of members for Skyscraper::EngineContext, including all inherited members.

AddChild(EngineContext *engine)Skyscraper::EngineContext
area_maxSkyscraper::EngineContextprivate
area_minSkyscraper::EngineContextprivate
AttachCamera(std::vector< Ogre::Camera * > &cameras, bool init_state=true)Skyscraper::EngineContext
Boot()Skyscraper::EngineContext
childrenSkyscraper::EngineContextprivate
current_timeSkyscraper::EngineContext
CutForEngine(EngineContext *engine)Skyscraper::EngineContext
DetachCamera(bool reset_building=false)Skyscraper::EngineContext
DoReload()Skyscraper::EngineContext
EngineContext(EngineContext *parent, VM *vm, Ogre::SceneManager *mSceneManager, FMOD::System *fmodsystem, const Vector3 &position=Vector3::ZERO, Real rotation=0.0, const Vector3 &area_min=Vector3::ZERO, const Vector3 &area_max=Vector3::ZERO)Skyscraper::EngineContext
EngineContext(EngineContext *parent, VM *vm, Ogre::SceneManager *mSceneManager, const Vector3 &position=Vector3::ZERO, Real rotation=0.0, const Vector3 &area_min=Vector3::ZERO, const Vector3 &area_max=Vector3::ZERO)Skyscraper::EngineContext
finish_timeSkyscraper::EngineContextprivate
fmodsystemSkyscraper::EngineContextprivate
Gather()Skyscraper::EngineContext
GatherReset()Skyscraper::EngineContext
GetCameraPosition()Skyscraper::EngineContext
GetCameraState()Skyscraper::EngineContext
GetFilename()Skyscraper::EngineContext
GetNumber()Skyscraper::EngineContextinline
GetParent()Skyscraper::EngineContextinline
GetProgress()Skyscraper::EngineContextinline
GetScriptProcessor()Skyscraper::EngineContext
GetShutdownState()Skyscraper::EngineContextinline
GetSystem()Skyscraper::EngineContextinline
GetVM()Skyscraper::EngineContext
Init(EngineContext *parent, VM *vm, Ogre::SceneManager *mSceneManager, const Vector3 &position, Real rotation, const Vector3 &area_min, const Vector3 &area_max)Skyscraper::EngineContext
Init()Skyscraper::EngineContextprivate
InitSim()Skyscraper::EngineContext
InRunloop()Skyscraper::EngineContext
insideSkyscraper::EngineContextprivate
instanceSkyscraper::EngineContextprivate
InstancePromptSkyscraper::EngineContextprivate
IsCameraActive()Skyscraper::EngineContext
IsInside()Skyscraper::EngineContext
IsInside(const Vector3 &position)Skyscraper::EngineContext
IsLoading()Skyscraper::EngineContextinline
IsLoadingFinished()Skyscraper::EngineContext
IsParent(EngineContext *engine, bool recursive=false)Skyscraper::EngineContext
IsReloading()Skyscraper::EngineContextinline
IsRoot()Skyscraper::EngineContext
IsRunning()Skyscraper::EngineContextinline
Load(std::string filename)Skyscraper::EngineContext
LoadDefault()Skyscraper::EngineContext
loadingSkyscraper::EngineContextprivate
Move(Vector3 &position, bool move_children=false)Skyscraper::EngineContext
MovedSkyscraper::EngineContext
mSceneManagerSkyscraper::EngineContextprivate
NewEngineSkyscraper::EngineContext
OnEnter()Skyscraper::EngineContext
OnExit()Skyscraper::EngineContext
parentSkyscraper::EngineContextprivate
positionSkyscraper::EngineContextprivate
preparedSkyscraper::EngineContextprivate
processorSkyscraper::EngineContextprivate
progressSkyscraper::EngineContextprivate
raisedSkyscraper::EngineContextprivate
RefreshCamera()Skyscraper::EngineContext
ReloadSkyscraper::EngineContext
reload_stateSkyscraper::EngineContextprivate
reloadingSkyscraper::EngineContextprivate
RemoveChild(EngineContext *engine)Skyscraper::EngineContext
RemoveParent()Skyscraper::EngineContextinline
Report(const std::string &message)Skyscraper::EngineContext
ReportError(const std::string &message)Skyscraper::EngineContext
ReportFatalError(const std::string &message)Skyscraper::EngineContext
ResetCamera()Skyscraper::EngineContext
ResetPrepare()Skyscraper::EngineContext
RevertMovement()Skyscraper::EngineContext
rotationSkyscraper::EngineContextprivate
Run()Skyscraper::EngineContext
runningSkyscraper::EngineContextprivate
SetCameraState(const ::SBS::CameraState &state, bool set_floor=true)Skyscraper::EngineContext
Shutdown()Skyscraper::EngineContext
shutdownSkyscraper::EngineContextprivate
SimcoreSkyscraper::EngineContextprivate
Start(std::vector< Ogre::Camera * > &cameras)Skyscraper::EngineContext
startedSkyscraper::EngineContext
StartSim()Skyscraper::EngineContextprivate
time_statSkyscraper::EngineContext
UnloadSim()Skyscraper::EngineContextprivate
UpdateProgress(int percent)Skyscraper::EngineContext
vmSkyscraper::EngineContextprivate
~EngineContext()Skyscraper::EngineContext