39 void Enabled(
bool value);
49 void OnClick(
Vector3 &position,
bool shift,
bool ctrl,
bool alt,
bool right);
50 void SetTexture(
const std::string &texture);
51 void Finish(
bool enable_physics =
false,
Real restitution= 0,
Real friction = 0,
Real mass = 0);
54 void RemoveFromParent();
MeshObject * GetMeshObject()