35 Model(
Object *parent,
const std::string &name,
const std::string &filename,
bool center,
const Vector3 &position,
const Vector3 &rotation,
Real max_render_distance = 0,
Real scale_multiplier = 1,
bool enable_physics =
false,
Real restitution = 0,
Real friction = 0,
Real mass = 0);
38 void Enabled(
bool value);
41 void SetKey(
int keyid);
50 void OnClick(
Vector3 &position,
bool shift,
bool ctrl,
bool alt,
bool right);
53 void RemoveFromParent();
MeshObject * GetMeshObject()