49 bool CreateMesh(
const std::string &name,
const std::string &material,
PolygonSet &vertices,
Matrix3 &tex_matrix,
Vector3 &tex_vector, std::vector<std::vector<Polygon::Geometry> > &geometry, std::vector<Triangle> &triangles,
PolygonSet &converted_vertices,
Real tw,
Real th,
bool convert_vertices =
true);