32 void Cut(
Wall *wall,
Vector3 start,
Vector3 end,
bool cutwalls,
bool cutfloors,
int checkwallnumber = 0,
bool reset_check =
true);
39 void ResetDoorwayWalls();
40 Wall* AddDoorwayWalls(
MeshObject* mesh,
const std::string &wallname,
const std::string &texture,
Real tw,
Real th);