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Skyscraper 2.0
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#include <cassert>

Go to the source code of this file.
Classes | |
| class | xr::UniqueXrHandle< HandleType > |
| class | xr::ActionHandle |
| class | xr::ActionSetHandle |
| class | xr::InstanceHandle |
| class | xr::SessionHandle |
| class | xr::SpaceHandle |
| class | xr::SwapchainHandle |
| class | xr::SpatialAnchorHandle |
| class | xr::HandTrackerHandle |
Namespaces | |
| namespace | xr |
The xr::DispatchTable struct contains all available PFN pointers to xr functions including those in all extensions. The application should call dispatchTable.Initialize() once creating a new XrInstance to initialize all function pointers. The application should reset the dispatch table by = {} when destroying the instance handle. | |