Skyscraper 2.0
SBS::Light Member List

This is the complete list of members for SBS::Light, including all inherited members.

AddChild(Object *object)SBS::Object
ChangeParent(Object *new_parent)SBS::Object
childrenSBS::Objectprivate
commandSBS::Object
command_processedSBS::Object
contextSBS::Object
ConvertTo()SBS::Objectinline
Enabled(bool value)SBS::Lightvirtual
EnableLoop(bool value)SBS::Objectprotected
GetChild(int index)SBS::Object
GetChildrenCount()SBS::Object
GetName()SBS::ObjectBase
GetNameBase()SBS::Object
GetNumber()SBS::Object
GetOrientation(bool relative=false)SBS::Object
GetParent()SBS::ObjectBase
GetPosition(bool relative=false)SBS::Objectvirtual
GetRoot()SBS::ObjectBase
GetRotation()SBS::Objectvirtual
GetSceneNode()SBS::Object
GetType()SBS::Object
includefileSBS::Object
Init(bool children=true)SBS::Object
InitChildren()SBS::Objectprivate
initializedSBS::Objectprivate
IsEnabled()SBS::Light
IsGlobal()SBS::Object
IsMovable()SBS::Object
IsPermanent()SBS::Object
IsType()SBS::Objectinline
Light(Object *parent, const std::string &name, int type)SBS::Light
lightSBS::Lightprivate
linenumSBS::Object
Loop()SBS::Objectinlinevirtual
loop_enabledSBS::Objectprivate
LoopChildren()SBS::Objectprotected
Move(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Move(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
NameSBS::ObjectBaseprivate
nodeSBS::Objectprivate
NotifyChildren(bool move, bool rotate)SBS::Objectprivate
NotifyMove(bool parent=false)SBS::Object
NotifyRotate(bool parent=false)SBS::Object
NumberSBS::Objectprivate
Object(Object *parent)SBS::Object
ObjectBase(Object *parent)SBS::ObjectBase
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right)SBS::Objectinlinevirtual
OnHit()SBS::Objectinlinevirtual
OnInit()SBS::Objectinlinevirtual
OnMove(bool parent)SBS::Objectinlinevirtual
OnRotate(bool parent)SBS::Objectinlinevirtual
OnUnclick(bool right)SBS::Objectinlinevirtual
ParentSBS::ObjectBaseprivate
parent_deletingSBS::Object
PermanentSBS::Objectprivate
RegisterLoop(Object *object)SBS::Object
RemoveChild(Object *object)SBS::Object
Report(const std::string &message)SBS::ObjectBasevirtual
ReportError(const std::string &message)SBS::ObjectBasevirtual
ResetState()SBS::Objectinlinevirtual
Rotate(const Vector3 &vector, Real speed=1.0)SBS::Objectvirtual
Rotate(Real X, Real Y, Real Z, Real speed=1.0)SBS::Objectvirtual
runloopsSBS::Objectprivate
sbsSBS::ObjectBaseprotected
SelfDestruct()SBS::Objectprotected
SetAttenuation(Real att_range=100000.f, Real att_constant=1.f, Real att_linear=0.f, Real att_quadratic=0.f)SBS::Light
SetColor(Real color_r=1.0f, Real color_g=1.0f, Real color_b=1.0f)SBS::Light
SetDirection(const Vector3 &direction)SBS::Light
SetName(const std::string &name)SBS::ObjectBase
SetOrientation(const Quaternion &q, bool relative=false)SBS::Object
SetPosition(const Vector3 &position)SBS::Objectvirtual
SetPosition(Real X, Real Y, Real Z)SBS::Objectvirtual
SetPositionRelative(const Vector3 &position)SBS::Object
SetPositionRelative(Real X, Real Y, Real Z)SBS::Object
SetPositionY(Real value)SBS::Objectvirtual
SetRenderingDistance(Real distance)SBS::Light
SetRotation(const Vector3 &rotation)SBS::Objectvirtual
SetRotation(Real X, Real Y, Real Z)SBS::Objectvirtual
SetSpecularColor(Real color_r=0.0f, Real color_g=0.0f, Real color_b=0.0f)SBS::Light
SetSpotlightRange(Real spot_inner_angle=30.f, Real spot_outer_angle=40.f, Real spot_falloff=1.f)SBS::Light
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true)SBS::Object
ShowBoundingBox(bool value)SBS::Object
TypeSBS::Light
UnregisterLoop(Object *object)SBS::Object
values_setSBS::Objectprivate
~Light()SBS::Light
~Object()SBS::Objectvirtual
~ObjectBase()SBS::ObjectBaseinlinevirtual