AddChild(Object *object) | SBS::Object | |
ChangeParent(Object *new_parent) | SBS::Object | |
children | SBS::Object | private |
command | SBS::Object | |
command_processed | SBS::Object | |
context | SBS::Object | |
ConvertTo() | SBS::Object | inline |
Enabled(bool value) | SBS::Light | virtual |
EnableLoop(bool value) | SBS::Object | protected |
GetChild(int index) | SBS::Object | |
GetChildrenCount() | SBS::Object | |
GetName() | SBS::ObjectBase | |
GetNameBase() | SBS::Object | |
GetNumber() | SBS::Object | |
GetOrientation(bool relative=false) | SBS::Object | |
GetParent() | SBS::ObjectBase | |
GetPosition(bool relative=false) | SBS::Object | virtual |
GetRoot() | SBS::ObjectBase | |
GetRotation() | SBS::Object | virtual |
GetSceneNode() | SBS::Object | |
GetType() | SBS::Object | |
includefile | SBS::Object | |
Init(bool children=true) | SBS::Object | |
InitChildren() | SBS::Object | private |
initialized | SBS::Object | private |
IsEnabled() | SBS::Light | |
IsGlobal() | SBS::Object | |
IsMovable() | SBS::Object | |
IsPermanent() | SBS::Object | |
IsType() | SBS::Object | inline |
Light(Object *parent, const std::string &name, int type) | SBS::Light | |
light | SBS::Light | private |
linenum | SBS::Object | |
Loop() | SBS::Object | inlinevirtual |
loop_enabled | SBS::Object | private |
LoopChildren() | SBS::Object | protected |
Move(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
Move(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
Name | SBS::ObjectBase | private |
node | SBS::Object | private |
NotifyChildren(bool move, bool rotate) | SBS::Object | private |
NotifyMove(bool parent=false) | SBS::Object | |
NotifyRotate(bool parent=false) | SBS::Object | |
Number | SBS::Object | private |
Object(Object *parent) | SBS::Object | |
ObjectBase(Object *parent) | SBS::ObjectBase | |
OnClick(Vector3 &position, bool shift, bool ctrl, bool alt, bool right) | SBS::Object | inlinevirtual |
OnHit() | SBS::Object | inlinevirtual |
OnInit() | SBS::Object | inlinevirtual |
OnMove(bool parent) | SBS::Object | inlinevirtual |
OnRotate(bool parent) | SBS::Object | inlinevirtual |
OnUnclick(bool right) | SBS::Object | inlinevirtual |
Parent | SBS::ObjectBase | private |
parent_deleting | SBS::Object | |
Permanent | SBS::Object | private |
RegisterLoop(Object *object) | SBS::Object | |
RemoveChild(Object *object) | SBS::Object | |
Report(const std::string &message) | SBS::ObjectBase | virtual |
ReportError(const std::string &message) | SBS::ObjectBase | virtual |
ResetState() | SBS::Object | inlinevirtual |
Rotate(const Vector3 &vector, Real speed=1.0) | SBS::Object | virtual |
Rotate(Real X, Real Y, Real Z, Real speed=1.0) | SBS::Object | virtual |
runloops | SBS::Object | private |
sbs | SBS::ObjectBase | protected |
SelfDestruct() | SBS::Object | protected |
SetAttenuation(Real att_range=100000.f, Real att_constant=1.f, Real att_linear=0.f, Real att_quadratic=0.f) | SBS::Light | |
SetColor(Real color_r=1.0f, Real color_g=1.0f, Real color_b=1.0f) | SBS::Light | |
SetDirection(const Vector3 &direction) | SBS::Light | |
SetName(const std::string &name) | SBS::ObjectBase | |
SetOrientation(const Quaternion &q, bool relative=false) | SBS::Object | |
SetPosition(const Vector3 &position) | SBS::Object | virtual |
SetPosition(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetPositionRelative(const Vector3 &position) | SBS::Object | |
SetPositionRelative(Real X, Real Y, Real Z) | SBS::Object | |
SetPositionY(Real value) | SBS::Object | virtual |
SetRenderingDistance(Real distance) | SBS::Light | |
SetRotation(const Vector3 &rotation) | SBS::Object | virtual |
SetRotation(Real X, Real Y, Real Z) | SBS::Object | virtual |
SetSpecularColor(Real color_r=0.0f, Real color_g=0.0f, Real color_b=0.0f) | SBS::Light | |
SetSpotlightRange(Real spot_inner_angle=30.f, Real spot_outer_angle=40.f, Real spot_falloff=1.f) | SBS::Light | |
SetValues(const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true) | SBS::Object | |
ShowBoundingBox(bool value) | SBS::Object | |
Type | SBS::Light | |
UnregisterLoop(Object *object) | SBS::Object | |
values_set | SBS::Object | private |
~Light() | SBS::Light | |
~Object() | SBS::Object | virtual |
~ObjectBase() | SBS::ObjectBase | inlinevirtual |