#include <enginemanager.h>
Definition at line 39 of file enginemanager.h.
◆ EngineManager()
| Skyscraper::EngineManager::EngineManager |
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DebugPanel * | parent, |
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wxWindowID | id = wxID_ANY, |
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const wxPoint & | pos = wxDefaultPosition, |
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const wxSize & | size = wxDefaultSize ) |
◆ ~EngineManager()
| Skyscraper::EngineManager::~EngineManager |
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virtual |
◆ Loop()
| void Skyscraper::EngineManager::Loop |
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Definition at line 207 of file enginemanager.cpp.
References chkPaused, engine, EngineList, SBS::SBS::GetBounds(), Skyscraper::VM::GetEngine(), Skyscraper::VM::GetEngineCount(), Skyscraper::VM::GetEngineListSize(), Skyscraper::EngineContext::GetFilename(), SBS::Object::GetPosition(), Skyscraper::DebugPanel::GetRoot(), SBS::SBS::GetRunTime(), Skyscraper::EngineContext::GetShutdownState(), Skyscraper::EngineContext::GetSystem(), Skyscraper::EngineContext::IsCameraActive(), Skyscraper::EngineContext::IsLoading(), Skyscraper::EngineContext::IsRunning(), lastcount, Skyscraper::MoveObject::Loop(), moveobject, panel, Skyscraper::EngineContext::Paused, tActive, tBoundsMax, tBoundsMin, SBS::ToString(), tPosition, Skyscraper::TruncateNumber(), tState, and tUptime.
Referenced by Skyscraper::DebugPanel::Loop().
◆ On_bLoad_Click()
| void Skyscraper::EngineManager::On_bLoad_Click |
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wxCommandEvent & | event | ) |
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◆ On_bMove_Click()
| void Skyscraper::EngineManager::On_bMove_Click |
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wxCommandEvent & | event | ) |
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◆ On_bOk_Click()
| void Skyscraper::EngineManager::On_bOk_Click |
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wxCommandEvent & | event | ) |
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◆ On_bReload_Click()
| void Skyscraper::EngineManager::On_bReload_Click |
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wxCommandEvent & | event | ) |
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◆ On_bSetActive_Click()
| void Skyscraper::EngineManager::On_bSetActive_Click |
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wxCommandEvent & | event | ) |
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◆ On_bShutdown_Click()
| void Skyscraper::EngineManager::On_bShutdown_Click |
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wxCommandEvent & | event | ) |
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◆ On_chkCLoads_Click()
| void Skyscraper::EngineManager::On_chkCLoads_Click |
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wxCommandEvent & | event | ) |
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private |
◆ On_chkPaused_Click()
| void Skyscraper::EngineManager::On_chkPaused_Click |
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wxCommandEvent & | event | ) |
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private |
◆ On_chkRender_Click()
| void Skyscraper::EngineManager::On_chkRender_Click |
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wxCommandEvent & | event | ) |
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◆ OnInit()
| void Skyscraper::EngineManager::OnInit |
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◆ bLoad
| wxButton* Skyscraper::EngineManager::bLoad |
◆ bMove
| wxButton* Skyscraper::EngineManager::bMove |
◆ bOk
| wxButton* Skyscraper::EngineManager::bOk |
◆ bReload
| wxButton* Skyscraper::EngineManager::bReload |
◆ bSetActive
| wxButton* Skyscraper::EngineManager::bSetActive |
◆ bShutdown
| wxButton* Skyscraper::EngineManager::bShutdown |
◆ chkCLoads
| wxCheckBox* Skyscraper::EngineManager::chkCLoads |
◆ chkPaused
| wxCheckBox* Skyscraper::EngineManager::chkPaused |
◆ chkRender
| wxCheckBox* Skyscraper::EngineManager::chkRender |
◆ engine
◆ EngineList
| wxListBox* Skyscraper::EngineManager::EngineList |
◆ ID_bLoad
| const wxWindowID Skyscraper::EngineManager::ID_bLoad = wxNewId() |
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◆ ID_bMove
| const wxWindowID Skyscraper::EngineManager::ID_bMove = wxNewId() |
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◆ ID_bOk
| const wxWindowID Skyscraper::EngineManager::ID_bOk = wxNewId() |
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◆ ID_bReload
| const wxWindowID Skyscraper::EngineManager::ID_bReload = wxNewId() |
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◆ ID_bSetActive
| const wxWindowID Skyscraper::EngineManager::ID_bSetActive = wxNewId() |
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◆ ID_bShutdown
| const wxWindowID Skyscraper::EngineManager::ID_bShutdown = wxNewId() |
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◆ ID_chkPaused
| const wxWindowID Skyscraper::EngineManager::ID_chkPaused = wxNewId() |
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◆ ID_chkRender
| const wxWindowID Skyscraper::EngineManager::ID_chkRender = wxNewId() |
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◆ ID_CLoads
| const wxWindowID Skyscraper::EngineManager::ID_CLoads = wxNewId() |
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◆ ID_EngineList
| const wxWindowID Skyscraper::EngineManager::ID_EngineList = wxNewId() |
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◆ ID_STATICLINE2
| const wxWindowID Skyscraper::EngineManager::ID_STATICLINE2 = wxNewId() |
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◆ ID_STATICTEXT1
| const wxWindowID Skyscraper::EngineManager::ID_STATICTEXT1 = wxNewId() |
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◆ ID_STATICTEXT2
| const wxWindowID Skyscraper::EngineManager::ID_STATICTEXT2 = wxNewId() |
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◆ ID_STATICTEXT3
| const wxWindowID Skyscraper::EngineManager::ID_STATICTEXT3 = wxNewId() |
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◆ ID_STATICTEXT4
| const wxWindowID Skyscraper::EngineManager::ID_STATICTEXT4 = wxNewId() |
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◆ ID_STATICTEXT5
| const wxWindowID Skyscraper::EngineManager::ID_STATICTEXT5 = wxNewId() |
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◆ ID_STATICTEXT6
| const wxWindowID Skyscraper::EngineManager::ID_STATICTEXT6 = wxNewId() |
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◆ ID_tActive
| const wxWindowID Skyscraper::EngineManager::ID_tActive = wxNewId() |
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◆ ID_tBoundsMax
| const wxWindowID Skyscraper::EngineManager::ID_tBoundsMax = wxNewId() |
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◆ ID_tBoundsMin
| const wxWindowID Skyscraper::EngineManager::ID_tBoundsMin = wxNewId() |
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◆ ID_tPosition
| const wxWindowID Skyscraper::EngineManager::ID_tPosition = wxNewId() |
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◆ ID_tState
| const wxWindowID Skyscraper::EngineManager::ID_tState = wxNewId() |
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◆ ID_tUptime
| const wxWindowID Skyscraper::EngineManager::ID_tUptime = wxNewId() |
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◆ lastcount
| int Skyscraper::EngineManager::lastcount |
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private |
◆ loader
◆ moveobject
◆ panel
◆ StaticLine2
| wxStaticLine* Skyscraper::EngineManager::StaticLine2 |
◆ StaticText1
| wxStaticText* Skyscraper::EngineManager::StaticText1 |
◆ StaticText2
| wxStaticText* Skyscraper::EngineManager::StaticText2 |
◆ StaticText3
| wxStaticText* Skyscraper::EngineManager::StaticText3 |
◆ StaticText4
| wxStaticText* Skyscraper::EngineManager::StaticText4 |
◆ StaticText5
| wxStaticText* Skyscraper::EngineManager::StaticText5 |
◆ StaticText6
| wxStaticText* Skyscraper::EngineManager::StaticText6 |
◆ tActive
| wxTextCtrl* Skyscraper::EngineManager::tActive |
◆ tBoundsMax
| wxTextCtrl* Skyscraper::EngineManager::tBoundsMax |
◆ tBoundsMin
| wxTextCtrl* Skyscraper::EngineManager::tBoundsMin |
◆ tPosition
| wxTextCtrl* Skyscraper::EngineManager::tPosition |
◆ tState
| wxTextCtrl* Skyscraper::EngineManager::tState |
◆ tUptime
| wxTextCtrl* Skyscraper::EngineManager::tUptime |
The documentation for this class was generated from the following files: