38 void ShowBoundingBox(
bool value);
39 void SetPosition(
const Vector3 &position,
bool relative =
false,
bool force =
false);
40 Vector3 GetPosition(
bool relative =
false);
41 void SetRotation(
const Vector3 &rotation);
44 Quaternion GetOrientation(
bool relative =
false);
45 void SetOrientation(
const Quaternion &q,
bool relative =
false);
46 void Move(
const Vector3 &vector,
Real speed = 1.0,
bool force =
false);
47 void DetachAllObjects();
48 void AttachObject(Ogre::MovableObject *
object);
49 void DetachObject(Ogre::MovableObject *
object);
51 void SetScale(
Real scale);
52 SceneNode* CreateChild(std::string name,
const Vector3 &offset = Vector3::ZERO);
53 std::string GetFullName();
55 void Pitch(
Real °ree);
56 void Yaw(
Real °ree);
57 void Roll(
Real °ree);
60 void SetDirection(
const Vector3 &direction);
61 void LookAt(
const Vector3 &point);