38 void ShowBoundingBox(
bool value);
39 void SetPosition(
const Vector3 &position);
40 void SetPositionRelative(
const Vector3 &position);
41 Vector3 GetPosition(
bool relative =
false);
42 void SetRotation(
const Vector3 &rotation);
45 Quaternion GetOrientation(
bool relative =
false);
46 void SetOrientation(
const Quaternion &q,
bool relative =
false);
48 void DetachAllObjects();
49 void AttachObject(Ogre::MovableObject *
object);
50 void DetachObject(Ogre::MovableObject *
object);
52 void SetScale(
Real scale);
53 SceneNode* CreateChild(std::string name,
const Vector3 &offset = Vector3::ZERO);
54 std::string GetFullName();
56 void Pitch(
Real °ree);
57 void Yaw(
Real °ree);
58 void Roll(
Real °ree);
61 void SetDirection(
const Vector3 &direction);
62 void LookAt(
const Vector3 &point);