Skyscraper 2.0
step.h
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1/*
2 Scalable Building Simulator - Step Object
3 The Skyscraper Project - Version 2.0
4 Copyright (C)2004-2024 Ryan Thoryk
5 https://www.skyscrapersim.net
6 https://sourceforge.net/projects/skyscraper/
7 Contact - ryan@skyscrapersim.net
8
9 This program is free software; you can redistribute it and/or
10 modify it under the terms of the GNU General Public License
11 as published by the Free Software Foundation; either version 2
12 of the License, or (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22*/
23
24#ifndef _SBS_STEP_H
25#define _SBS_STEP_H
26
27#include "mesh.h"
28
29namespace SBS {
30
32{
33public:
34 Step(Object* parent, const std::string &name, DynamicMesh* wrapper, int max_render_distance = 0);
35 ~Step() {}
36 void Move(const Vector3 &vector, Real speed = 1.0f);
37 void OnHit();
38
42};
43
44}
45
46#endif
Vector3 vector
Definition step.h:39
Vector3 start
Definition step.h:41
Real speed
Definition step.h:40
~Step()
Definition step.h:35
Ogre::Vector3 Vector3
Definition globals.h:58
Ogre::Real Real
Definition globals.h:57
#define SBSIMPEXP
Definition globals.h:53