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| | Step (Object *parent, const std::string &name, DynamicMesh *wrapper, int max_render_distance=0) |
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| | ~Step () |
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| void | Move (const Vector3 &vector, Real speed=1.0f) |
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| void | OnHit () |
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| | MeshObject (Object *parent, const std::string &name, DynamicMesh *wrapper=0, const std::string &filename="", const std::string &meshname="", Real max_render_distance=0, Real scale_multiplier=1, bool create_collider=true, bool dynamic_buffers=false) |
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| virtual | ~MeshObject () |
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| void | Enabled (bool value) |
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| void | EnableCollider (bool value) |
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| bool | IsEnabled () |
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| Wall * | CreateWallObject (const std::string &name) |
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| Wall * | GetWallByName (std::string name) |
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| void | Prepare (bool force=false) |
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| void | EnableDebugView (bool value) |
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| void | CreateColliderFromModel (int &vertex_count, Vector3 *&vertices, int &index_count, unsigned long *&indices) |
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| void | CreateBoxCollider () |
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| void | DeleteWalls () |
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| void | DeleteWalls (Object *parent) |
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| Vector3 | GetPoint (const std::string &wallname, const Vector3 &start, const Vector3 &end) |
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| Vector3 | GetWallExtents (const std::string &name, Real altitude, bool get_max) |
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| void | OnMove (bool parent) |
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| void | OnRotate (bool parent) |
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| bool | IsVisible (Ogre::Camera *camera) |
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| bool | IsPhysical () |
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| Vector3 | GetOffset () |
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| void | Cut (Vector3 start, Vector3 end, bool cutwalls, bool cutfloors, int checkwallnumber=0, bool reset_check=true) |
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| void | CutOutsideBounds (Vector3 start, Vector3 end, bool cutwalls, bool cutfloors) |
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| bool | UsingDynamicBuffers () |
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| void | GetBounds () |
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| void | ChangeHeight (Real newheight) |
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| void | EnableShadows (bool value) |
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| PolyMesh * | GetPolyMesh () |
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| bool | IsPrepared () |
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| void | ResetPrepare () |
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| bool | ReplaceTexture (const std::string &oldtexture, const std::string &newtexture) |
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| bool | ChangeTexture (const std::string &texture, bool matcheck=true) |
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| Vector2 | GetExtents (int coord, bool flip_z=false) |
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| Real | GetHeight () |
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| Real | HitBeam (const Vector3 &origin, const Vector3 &direction, Real max_distance) |
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| void | CreateCollider () |
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| void | DeleteCollider () |
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| Wall * | FindPolygon (const std::string &name, int &index) |
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| bool | InBoundingBox (const Vector3 &pos, bool check_y) |
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| DynamicMesh * | GetDynamicMesh () |
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| void | GetMeshInformation (const Ogre::Mesh *const mesh, int &vertex_count, Vector3 *&vertices, int &index_count, unsigned long *&indices, Ogre::AxisAlignedBox &extents) |
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| unsigned int | GetVertexCount () |
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| unsigned int | GetTriangleCount (const std::string &material, bool total) |
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| bool | LoadFromMesh (const std::string &meshname) |
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| void | SetMaterial (const std::string &material) |
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| void | EnablePhysics (bool value, Real restitution=0, Real friction=0, Real mass=0) |
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| size_t | GetSize () |
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| | Object (Object *parent) |
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| virtual | ~Object () |
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| void | SetValues (const std::string &type, const std::string &name, bool is_permanent, bool is_movable=true) |
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| bool | IsPermanent () |
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| bool | IsMovable () |
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| const std::string & | GetType () |
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| int | GetNumber () |
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| void | AddChild (Object *object) |
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| Object * | GetChild (int index) |
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| int | GetChildrenCount () |
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| void | RemoveChild (Object *object) |
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| SceneNode * | GetSceneNode () |
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| void | ShowBoundingBox (bool value) |
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| virtual void | Move (const Vector3 &vector, Real speed=1.0, bool force=false) |
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| virtual void | Move (Real X, Real Y, Real Z, Real speed=1.0, bool force=false) |
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| virtual void | SetPosition (const Vector3 &position, bool relative=false, bool force=false) |
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| virtual void | SetPosition (Real X, Real Y, Real Z, bool relative=false, bool force=false) |
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| virtual void | SetPositionY (Real value, bool force=false) |
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| virtual Vector3 | GetPosition (bool relative=false) |
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| virtual void | Rotate (const Vector3 &vector, Real speed=1.0) |
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| virtual void | Rotate (Real X, Real Y, Real Z, Real speed=1.0) |
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| virtual void | SetRotation (const Vector3 &rotation) |
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| virtual void | SetRotation (Real X, Real Y, Real Z) |
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| virtual Vector3 | GetRotation () |
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| Quaternion | GetOrientation (bool relative=false) |
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| void | SetOrientation (const Quaternion &q, bool relative=false) |
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| virtual void | OnClick (Vector3 &position, bool shift, bool ctrl, bool alt, bool right) |
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| virtual void | OnUnclick (bool right) |
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| void | NotifyMove (bool parent=false) |
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| void | NotifyRotate (bool parent=false) |
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| virtual void | ResetState () |
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| void | ChangeParent (Object *new_parent) |
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| bool | IsGlobal () |
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| void | Init (bool children=true) |
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| virtual void | OnInit () |
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| virtual void | Loop () |
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| void | RegisterLoop (Object *object) |
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| void | UnregisterLoop (Object *object) |
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| std::string | GetNameBase () |
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| template<typename T > |
| bool | IsType () |
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| template<typename T > |
| T * | ConvertTo () |
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| | ObjectBase (Object *parent) |
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| virtual | ~ObjectBase () |
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| Object * | GetParent () |
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| SBS * | GetRoot () |
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| void | SetName (const std::string &name) |
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| const std::string & | GetName () |
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| std::string | GetNameBase () |
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| virtual void | Report (const std::string &message) |
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| virtual bool | ReportError (const std::string &message) |
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Definition at line 31 of file step.h.