Skyscraper 2.0
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#include "XrSceneUnderstanding.hpp"
Go to the source code of this file.
Classes | |
struct | xr::su::SceneFragment |
Namespaces | |
namespace | xr |
The xr::DispatchTable struct contains all available PFN pointers to xr functions including those in all extensions. The application should call dispatchTable.Initialize() once creating a new XrInstance to initialize all function pointers. The application should reset the dispatch table by = {} when destroying the instance handle. | |
namespace | xr::su |
Functions | |
std::vector< SceneFragment > | xr::su::GetSerializedSceneFragments (XrSceneMSFT scene) |
std::vector< uint8_t > | xr::su::ReadSceneFragmentData (XrSceneMSFT scene, const SceneFragment::Id &id) |