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std::vector< SceneObject > | GetSceneObjects (XrSceneMSFT scene, const std::vector< SceneObject::Type > &filterObjectType={}) |
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std::vector< ScenePlane > | GetScenePlanes (XrSceneMSFT scene, std::optional< SceneObject::Id > parentId={}, const std::vector< SceneObject::Type > &filterObjectType={}, const std::vector< ScenePlane::Alignment > &filterAlignment={}) |
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std::vector< SceneMesh > | GetSceneVisualMeshes (XrSceneMSFT scene, std::optional< SceneObject::Id > parentId={}, const std::vector< SceneObject::Type > &filterObjectType={}) |
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std::vector< SceneColliderMesh > | GetSceneColliderMeshes (XrSceneMSFT scene, std::optional< SceneObject::Id > parentId={}, const std::vector< SceneObject::Type > &filterObjectType={}) |
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template<typename TUuid > |
void | LocateObjects (XrSceneMSFT scene, XrSpace baseSpace, XrTime time, const std::vector< TUuid > &componentIds, std::vector< XrSceneComponentLocationMSFT > &locations) |
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std::vector< SceneFragment > | GetSerializedSceneFragments (XrSceneMSFT scene) |
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std::vector< uint8_t > | ReadSceneFragmentData (XrSceneMSFT scene, const SceneFragment::Id &id) |
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