Skyscraper 2.0
manager.h
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1/*
2 Scalable Building Simulator - Manager Classes
3 The Skyscraper Project - Version 2.0
4 Copyright (C)2004-2024 Ryan Thoryk
5 https://www.skyscrapersim.net
6 https://sourceforge.net/projects/skyscraper/
7 Contact - ryan@skyscrapersim.net
8
9 This program is free software; you can redistribute it and/or
10 modify it under the terms of the GNU General Public License
11 as published by the Free Software Foundation; either version 2
12 of the License, or (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22*/
23
24#ifndef _SBS_MANAGER_H
25#define _SBS_MANAGER_H
26
27namespace SBS {
28
29class SBSIMPEXP Manager : public Object
30{
31public:
32 Manager(Object* parent);
33 virtual ~Manager() {};
34 virtual int GetCount() = 0;
35 virtual void Loop() = 0;
36};
37
39{
40public:
41 FloorManager(Object *parent);
43 Floor* Create(int number);
44 int GetCount(); //all floors including basements
45 Floor* Get(int number);
46 Floor* GetIndex(int index);
47 Floor* GetByID(const std::string &id);
48 Floor* GetByNumberID(const std::string &id);
49 void Remove(Floor *floor);
50 void EnableAll(bool value);
51 DynamicMesh* GetFloorDynMesh() { return floors; }
52 DynamicMesh* GetIFloorDynMesh() { return interfloors; }
53 DynamicMesh* GetColumnDynMesh() { return columnframes; }
54 void Loop();
55
56private:
57 struct Map
58 {
59 int number; //floor number
60 Floor* object; //floor object reference
61 };
62
63 std::vector<Map> Array; //floor object array
64
65 //dynamic mesh objects
69
70 //function caching
73};
74
76{
77public:
78 ElevatorManager(Object* parent);
80 Elevator* Create(int number);
81 int GetCount();
82 Elevator* Get(int number);
83 Elevator* GetIndex(int index);
84 void Remove(Elevator *elevator);
85 void EnableAll(bool value);
86 void Loop();
87
88private:
89 struct Map
90 {
91 int number; //elevator number
92 Elevator* object; //elevator object reference
93 };
94
95 std::vector<Map> Array; //elevator object array
96
97 //function caching
100};
101
103{
104public:
105 ShaftManager(Object* parent);
107 Shaft* Create(int number, Real CenterX, Real CenterZ, int _startfloor, int _endfloor);
108 int GetCount();
109 Shaft* Get(int number);
110 Shaft* GetIndex(int index);
111 void Remove(Shaft *shaft);
112 void EnableAll(bool value);
113 void Loop();
114
115private:
116 struct Map
117 {
118 int number; //shaft number
119 Shaft* object; //shaft object reference
120 };
121
122 std::vector<Map> Array; //shaft object array
123
124 //function caching
127};
128
130{
131public:
132 StairwellManager(Object* parent);
134 Stairwell* Create(int number, Real CenterX, Real CenterZ, int _startfloor, int _endfloor);
135 int GetCount();
136 Stairwell* Get(int number);
137 Stairwell* GetIndex(int index);
138 void Remove(Stairwell *stairs);
139 void EnableAll(bool value);
140 void Loop();
141
142private:
143 struct Map
144 {
145 int number; //stairwell number
146 Stairwell* object; //stairwell object reference
147 };
148
149 std::vector<Map> Array; //stairs object array
150
151 //function caching
154};
155
157{
158public:
159 DoorManager(Object* parent);
160 ~DoorManager();
161 Door* AddDoor(std::string name, const std::string &open_sound, const std::string &close_sound, bool open_state, const std::string &texture, const std::string &side_texture, Real thickness, const std::string &face_direction, const std::string &open_direction, bool rotate, Real open_speed, Real close_speed, Real CenterX, Real CenterZ, Real width, Real height, Real voffset, Real tw, Real th, Real side_tw, Real side_th);
162 Door* CreateDoor(std::string name, const std::string &open_sound, const std::string &close_sound, bool rotate);
163 Door* GetDoor(const std::string &name);
164 void RemoveDoor(Door *door);
165 int GetCount();
166 Door* GetIndex(int index);
167 void Loop();
168
169private:
170 std::vector<Door*> Array;
171 DynamicMesh *wrapper; //door dynamic mesh wrapper
172};
173
175{
176public:
179 RevolvingDoor* AddDoor(std::string name, bool run, const std::string &soundfile, const std::string &texture, Real thickness, bool clockwise, int segments, Real speed, Real rotation, Real CenterX, Real CenterZ, Real width, Real height, Real voffset, Real tw, Real th);
180 void RemoveDoor(RevolvingDoor *door);
181 int GetCount();
182 RevolvingDoor* GetIndex(int index);
183 void Loop();
184
185private:
186 std::vector<RevolvingDoor*> Array;
187 DynamicMesh *wrapper; //door dynamic mesh wrapper
188};
189
191{
192public:
193 VehicleManager(Object* parent);
195 Vehicle* Create(int number);
196 int GetCount();
197 Vehicle* Get(int number);
198 Vehicle* GetIndex(int index);
199 void Remove(Vehicle *elevator);
200 void Loop();
201
202private:
203 struct Map
204 {
205 int number; //vehicle number
206 Vehicle* object; //vehicle object reference
207 };
208
209 std::vector<Map> Array; //vehicle object array
210
211 //function caching
214};
215
217{
218public:
219 ControllerManager(Object* parent);
221 DispatchController* Create(int number);
222 int GetCount();
223 DispatchController* Get(int number);
224 DispatchController* GetIndex(int index);
225 void Remove(DispatchController *controller);
226 void Loop();
227
228private:
229 struct Map
230 {
231 int number; //controller number
232 DispatchController* object; //controller object reference
233 };
234
235 std::vector<Map> Array; //controller object array
236
237 //function caching
240};
241
242}
243
244#endif
std::vector< Map > Array
Definition manager.h:235
DispatchController * get_result
Definition manager.h:238
std::vector< Door * > Array
Definition manager.h:170
DynamicMesh * wrapper
Definition manager.h:171
std::vector< Map > Array
Definition manager.h:95
Elevator * get_result
Definition manager.h:98
Floor * get_result
Definition manager.h:71
std::vector< Map > Array
Definition manager.h:63
DynamicMesh * GetColumnDynMesh()
Definition manager.h:53
DynamicMesh * GetIFloorDynMesh()
Definition manager.h:52
DynamicMesh * floors
Definition manager.h:66
DynamicMesh * GetFloorDynMesh()
Definition manager.h:51
DynamicMesh * columnframes
Definition manager.h:68
DynamicMesh * interfloors
Definition manager.h:67
virtual void Loop()=0
virtual int GetCount()=0
virtual ~Manager()
Definition manager.h:33
std::vector< RevolvingDoor * > Array
Definition manager.h:186
DynamicMesh * wrapper
Definition manager.h:187
std::vector< Map > Array
Definition manager.h:122
Shaft * get_result
Definition manager.h:125
std::vector< Map > Array
Definition manager.h:149
Stairwell * get_result
Definition manager.h:152
Vehicle * get_result
Definition manager.h:212
std::vector< Map > Array
Definition manager.h:209
Ogre::Real Real
Definition globals.h:57
#define SBSIMPEXP
Definition globals.h:53
DispatchController * object
Definition manager.h:232