Skyscraper 2.0
step.cpp
Go to the documentation of this file.
1/*
2 Scalable Building Simulator - Step Object
3 The Skyscraper Project - Version 2.0
4 Copyright (C)2004-2024 Ryan Thoryk
5 https://www.skyscrapersim.net
6 https://sourceforge.net/projects/skyscraper/
7 Contact - ryan@skyscrapersim.net
8
9 This program is free software; you can redistribute it and/or
10 modify it under the terms of the GNU General Public License
11 as published by the Free Software Foundation; either version 2
12 of the License, or (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22*/
23
24#include "globals.h"
25#include "sbs.h"
26#include "camera.h"
27#include "step.h"
28
29namespace SBS {
30
31Step::Step(Object* parent, const std::string &name, DynamicMesh* wrapper, int max_render_distance) : MeshObject(parent, name, wrapper, "", "", max_render_distance)
32{
33 vector = Vector3::ZERO;
34 speed = 0;
35 start = Vector3::ZERO;
36}
37
38void Step::Move(const Vector3 &vector, Real speed)
39{
40 //move step according to vector and speed
41
43 this->vector = vector;
44 this->speed = speed;
45}
46
48{
49 //move camera along with step, when user is on it
50
52}
53
54}
bool MovePosition(Vector3 vector, Real speed=1.0)
Definition camera.cpp:353
virtual void Move(const Vector3 &vector, Real speed=1.0)
Definition object.cpp:253
Camera * camera
Definition sbs.h:160
Vector3 vector
Definition step.h:39
Vector3 start
Definition step.h:41
void OnHit()
Definition step.cpp:47
Real speed
Definition step.h:40
void Move(const Vector3 &vector, Real speed=1.0f)
Definition step.cpp:38
Step(Object *parent, const std::string &name, DynamicMesh *wrapper, int max_render_distance=0)
Definition step.cpp:31
Ogre::Vector3 Vector3
Definition globals.h:58
Ogre::Real Real
Definition globals.h:57