#include <XrSceneUnderstanding.hpp>
Definition at line 317 of file XrSceneUnderstanding.hpp.
◆ SceneObserver()
xr::su::SceneObserver::SceneObserver |
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XrSession | session | ) |
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◆ ComputeNewScene()
void xr::su::SceneObserver::ComputeNewScene |
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const std::vector< XrSceneComputeFeatureMSFT > & | requestedFeatures, |
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const SceneBounds & | bounds, |
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XrSceneComputeConsistencyMSFT | consistency = XR_SCENE_COMPUTE_CONSISTENCY_SNAPSHOT_COMPLETE_MSFT, |
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std::optional< XrMeshComputeLodMSFT > | visualMeshLevelOfDetail = {} ) const |
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◆ CreateScene()
std::unique_ptr< Scene > xr::su::SceneObserver::CreateScene |
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const |
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◆ GetSceneComputeState()
XrSceneComputeStateMSFT xr::su::SceneObserver::GetSceneComputeState |
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const |
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◆ Handle()
XrSceneObserverMSFT xr::su::SceneObserver::Handle |
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const |
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inlinenoexcept |
◆ IsSceneComputeCompleted()
bool xr::su::SceneObserver::IsSceneComputeCompleted |
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const |
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◆ m_sceneObserver
The documentation for this struct was generated from the following file: